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Packages that use ComponentVillageStartPiece | |
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cpw.mods.fml.common.registry | |
net.minecraft.world.gen.structure |
Uses of ComponentVillageStartPiece in cpw.mods.fml.common.registry |
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Methods in cpw.mods.fml.common.registry with parameters of type ComponentVillageStartPiece | |
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Object |
VillagerRegistry.IVillageCreationHandler.buildComponent(StructureVillagePieceWeight villagePiece,
ComponentVillageStartPiece startPiece,
List pieces,
Random random,
int p1,
int p2,
int p3,
int p4,
int p5)
Build an instance of the village component StructureVillagePieces |
static Object |
VillagerRegistry.getVillageComponent(StructureVillagePieceWeight villagePiece,
ComponentVillageStartPiece startPiece,
List pieces,
Random random,
int p1,
int p2,
int p3,
int p4,
int p5)
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Uses of ComponentVillageStartPiece in net.minecraft.world.gen.structure |
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Methods in net.minecraft.world.gen.structure with parameters of type ComponentVillageStartPiece | |
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static ComponentVillageHouse1 |
ComponentVillageHouse1.func_74898_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7)
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static ComponentVillageField |
ComponentVillageField.func_74900_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7)
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static ComponentVillageField2 |
ComponentVillageField2.func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7)
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static StructureBoundingBox |
ComponentVillageTorch.func_74904_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6)
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static ComponentVillageHall |
ComponentVillageHall.func_74906_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7)
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static ComponentVillageWoodHut |
ComponentVillageWoodHut.func_74908_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7)
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static ComponentVillageHouse4_Garden |
ComponentVillageHouse4_Garden.func_74912_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7)
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static ComponentVillageHouse2 |
ComponentVillageHouse2.func_74915_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7)
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static ComponentVillageChurch |
ComponentVillageChurch.func_74919_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7)
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static ComponentVillageHouse3 |
ComponentVillageHouse3.func_74921_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7)
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static StructureBoundingBox |
ComponentVillagePathGen.func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6)
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Constructors in net.minecraft.world.gen.structure with parameters of type ComponentVillageStartPiece | |
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ComponentVillageChurch(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageHall(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageHouse1(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageHouse2(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageHouse3(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageHouse4_Garden(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageTorch(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageWell(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
int par4,
int par5)
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ComponentVillageWoodHut(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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