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| Packages that use ComponentVillageStartPiece | |
|---|---|
| cpw.mods.fml.common.registry | |
| net.minecraft.world.gen.structure | |
| Uses of ComponentVillageStartPiece in cpw.mods.fml.common.registry | 
|---|
| Methods in cpw.mods.fml.common.registry with parameters of type ComponentVillageStartPiece | |
|---|---|
 Object | 
VillagerRegistry.IVillageCreationHandler.buildComponent(StructureVillagePieceWeight villagePiece,
                             ComponentVillageStartPiece startPiece,
                             List pieces,
                             Random random,
                             int p1,
                             int p2,
                             int p3,
                             int p4,
                             int p5)
Build an instance of the village component StructureVillagePieces | 
static Object | 
VillagerRegistry.getVillageComponent(StructureVillagePieceWeight villagePiece,
                                       ComponentVillageStartPiece startPiece,
                                       List pieces,
                                       Random random,
                                       int p1,
                                       int p2,
                                       int p3,
                                       int p4,
                                       int p5)
 | 
| Uses of ComponentVillageStartPiece in net.minecraft.world.gen.structure | 
|---|
| Methods in net.minecraft.world.gen.structure with parameters of type ComponentVillageStartPiece | |
|---|---|
static ComponentVillageHouse1 | 
ComponentVillageHouse1.func_74898_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6,
                         int par7)
 | 
static ComponentVillageField | 
ComponentVillageField.func_74900_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6,
                         int par7)
 | 
static ComponentVillageField2 | 
ComponentVillageField2.func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6,
                         int par7)
 | 
static StructureBoundingBox | 
ComponentVillageTorch.func_74904_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6)
 | 
static ComponentVillageHall | 
ComponentVillageHall.func_74906_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6,
                         int par7)
 | 
static ComponentVillageWoodHut | 
ComponentVillageWoodHut.func_74908_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6,
                         int par7)
 | 
static ComponentVillageHouse4_Garden | 
ComponentVillageHouse4_Garden.func_74912_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6,
                         int par7)
 | 
static ComponentVillageHouse2 | 
ComponentVillageHouse2.func_74915_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6,
                         int par7)
 | 
static ComponentVillageChurch | 
ComponentVillageChurch.func_74919_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6,
                         int par7)
 | 
static ComponentVillageHouse3 | 
ComponentVillageHouse3.func_74921_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6,
                         int par7)
 | 
static StructureBoundingBox | 
ComponentVillagePathGen.func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6)
 | 
| Constructors in net.minecraft.world.gen.structure with parameters of type ComponentVillageStartPiece | |
|---|---|
ComponentVillageChurch(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                             int par2,
                                             Random par3Random,
                                             StructureBoundingBox par4StructureBoundingBox,
                                             int par5)
 | 
|
ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                           int par2,
                                           Random par3Random,
                                           StructureBoundingBox par4StructureBoundingBox,
                                           int par5)
 | 
|
ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                             int par2,
                                             Random par3Random,
                                             StructureBoundingBox par4StructureBoundingBox,
                                             int par5)
 | 
|
ComponentVillageHall(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                         int par2,
                                         Random par3Random,
                                         StructureBoundingBox par4StructureBoundingBox,
                                         int par5)
 | 
|
ComponentVillageHouse1(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                             int par2,
                                             Random par3Random,
                                             StructureBoundingBox par4StructureBoundingBox,
                                             int par5)
 | 
|
ComponentVillageHouse2(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                             int par2,
                                             Random par3Random,
                                             StructureBoundingBox par4StructureBoundingBox,
                                             int par5)
 | 
|
ComponentVillageHouse3(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                             int par2,
                                             Random par3Random,
                                             StructureBoundingBox par4StructureBoundingBox,
                                             int par5)
 | 
|
ComponentVillageHouse4_Garden(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                                           int par2,
                                                           Random par3Random,
                                                           StructureBoundingBox par4StructureBoundingBox,
                                                           int par5)
 | 
|
ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                               int par2,
                                               Random par3Random,
                                               StructureBoundingBox par4StructureBoundingBox,
                                               int par5)
 | 
|
ComponentVillageTorch(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                           int par2,
                                           Random par3Random,
                                           StructureBoundingBox par4StructureBoundingBox,
                                           int par5)
 | 
|
ComponentVillageWell(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                         int par2,
                                         Random par3Random,
                                         int par4,
                                         int par5)
 | 
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ComponentVillageWoodHut(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                               int par2,
                                               Random par3Random,
                                               StructureBoundingBox par4StructureBoundingBox,
                                               int par5)
 | 
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