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| Packages that use NetLoginHandler | |
|---|---|
| cpw.mods.fml.common.modloader | |
| cpw.mods.fml.common.network | |
| net.minecraft.network | |
| Uses of NetLoginHandler in cpw.mods.fml.common.modloader | 
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| Methods in cpw.mods.fml.common.modloader with parameters of type NetLoginHandler | |
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 String | 
ModLoaderConnectionHandler.connectionReceived(NetLoginHandler netHandler,
                                     INetworkManager manager)
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| Uses of NetLoginHandler in cpw.mods.fml.common.network | 
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| Methods in cpw.mods.fml.common.network with parameters of type NetLoginHandler | |
|---|---|
 String | 
IConnectionHandler.connectionReceived(NetLoginHandler netHandler,
                                     INetworkManager manager)
If you don't want the connection to continue, return a non-empty string here If you do, you can do other stuff here- note no FML negotiation has occured yet though the client is verified as having FML installed SERVER SIDE  | 
static void | 
FMLNetworkHandler.handleLoginPacketOnServer(NetLoginHandler handler,
                                                   Packet1Login login)
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static void | 
FMLNetworkHandler.onConnectionReceivedFromClient(NetLoginHandler netLoginHandler,
                                                             MinecraftServer server,
                                                             SocketAddress address,
                                                             String userName)
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| Uses of NetLoginHandler in net.minecraft.network | 
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| Methods in net.minecraft.network with parameters of type NetLoginHandler | |
|---|---|
static boolean | 
NetLoginHandler.func_72531_a(NetLoginHandler par0NetLoginHandler,
                         boolean par1)
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