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public interface IConnectionHandler
| Method Summary | |
|---|---|
void |
clientLoggedIn(NetHandler clientHandler,
INetworkManager manager,
Packet1Login login)
Fired when the client established the connection to the server CLIENT SIDE |
void |
connectionClosed(INetworkManager manager)
Fired when a connection closes ALL SIDES |
void |
connectionOpened(NetHandler netClientHandler,
MinecraftServer server,
INetworkManager manager)
Fired when a local connection is opened CLIENT SIDE |
void |
connectionOpened(NetHandler netClientHandler,
String server,
int port,
INetworkManager manager)
Fired when a remote connection is opened CLIENT SIDE |
String |
connectionReceived(NetLoginHandler netHandler,
INetworkManager manager)
If you don't want the connection to continue, return a non-empty string here If you do, you can do other stuff here- note no FML negotiation has occured yet though the client is verified as having FML installed SERVER SIDE |
void |
playerLoggedIn(Player player,
NetHandler netHandler,
INetworkManager manager)
Called when a player logs into the server SERVER SIDE |
| Method Detail |
|---|
void playerLoggedIn(Player player,
NetHandler netHandler,
INetworkManager manager)
player - netHandler - manager -
String connectionReceived(NetLoginHandler netHandler,
INetworkManager manager)
netHandler - manager -
void connectionOpened(NetHandler netClientHandler,
String server,
int port,
INetworkManager manager)
netClientHandler - server - port -
void connectionOpened(NetHandler netClientHandler,
MinecraftServer server,
INetworkManager manager)
netClientHandler - server - void connectionClosed(INetworkManager manager)
manager -
void clientLoggedIn(NetHandler clientHandler,
INetworkManager manager,
Packet1Login login)
clientHandler - manager - login -
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