net.minecraft.block
Class BlockEndPortal

java.lang.Object
  extended by net.minecraft.block.Block
      extended by net.minecraft.block.BlockContainer
          extended by net.minecraft.block.BlockEndPortal

public class BlockEndPortal
extends BlockContainer


Field Summary
static boolean bossDefeated
          true if the enderdragon has been killed - allows end portal blocks to be created in the end
 
Fields inherited from class net.minecraft.block.Block
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench
 
Method Summary
 void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
          if the specified block is in the given AABB, add its collision bounding box to the given list
 TileEntity createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 int getRenderType()
          The type of render function that is called for this block
 int idPicked(World par1World, int par2, int par3, int par4)
           
 boolean isOpaqueCube()
          Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
 void onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 int quantityDropped(Random par1Random)
          Returns the quantity of items to drop on block destruction.
 void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 boolean renderAsNormalBlock()
          If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
 void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
          Updates the blocks bounds based on its current state.
 boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
           
 
Methods inherited from class net.minecraft.block.BlockContainer
breakBlock, createNewTileEntity, onBlockEventReceived
 
Methods inherited from class net.minecraft.block.Block
addBlockDestroyEffects, addBlockHitEffects, addCreativeItems, beginLeavesDecay, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getBlockTextureFromSideAndMetadata, getCollisionBoundingBoxFromPool, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, idDropped, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityWalking, onFallenUpon, onNeighborBlockChange, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDroppedWithBonus, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, tickRate, translateBlockName, updateTick, velocityToAddToEntity
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

bossDefeated

public static boolean bossDefeated
true if the enderdragon has been killed - allows end portal blocks to be created in the end

Method Detail

createNewTileEntity

public TileEntity createNewTileEntity(World par1World)
Returns a new instance of a block's tile entity class. Called on placing the block.

Specified by:
createNewTileEntity in class BlockContainer

setBlockBoundsBasedOnState

public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                       int par2,
                                       int par3,
                                       int par4)
Updates the blocks bounds based on its current state. Args: world, x, y, z

Overrides:
setBlockBoundsBasedOnState in class Block

shouldSideBeRendered

public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess,
                                    int par2,
                                    int par3,
                                    int par4,
                                    int par5)
Overrides:
shouldSideBeRendered in class Block

addCollidingBlockToList

public void addCollidingBlockToList(World par1World,
                                    int par2,
                                    int par3,
                                    int par4,
                                    AxisAlignedBB par5AxisAlignedBB,
                                    List par6List,
                                    Entity par7Entity)
if the specified block is in the given AABB, add its collision bounding box to the given list

Overrides:
addCollidingBlockToList in class Block

isOpaqueCube

public boolean isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

Overrides:
isOpaqueCube in class Block

renderAsNormalBlock

public boolean renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)

Overrides:
renderAsNormalBlock in class Block

quantityDropped

public int quantityDropped(Random par1Random)
Returns the quantity of items to drop on block destruction.

Overrides:
quantityDropped in class Block

onEntityCollidedWithBlock

public void onEntityCollidedWithBlock(World par1World,
                                      int par2,
                                      int par3,
                                      int par4,
                                      Entity par5Entity)
Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity

Overrides:
onEntityCollidedWithBlock in class Block

randomDisplayTick

public void randomDisplayTick(World par1World,
                              int par2,
                              int par3,
                              int par4,
                              Random par5Random)
Overrides:
randomDisplayTick in class Block

getRenderType

public int getRenderType()
The type of render function that is called for this block

Overrides:
getRenderType in class Block

onBlockAdded

public void onBlockAdded(World par1World,
                         int par2,
                         int par3,
                         int par4)
Called whenever the block is added into the world. Args: world, x, y, z

Overrides:
onBlockAdded in class BlockContainer

idPicked

public int idPicked(World par1World,
                    int par2,
                    int par3,
                    int par4)
Overrides:
idPicked in class Block