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| Packages that use LiquidStack | |
|---|---|
| net.minecraftforge.liquids | |
| Uses of LiquidStack in net.minecraftforge.liquids | 
|---|
| Fields in net.minecraftforge.liquids declared as LiquidStack | |
|---|---|
 LiquidStack | 
LiquidEvent.liquid
 | 
 LiquidStack | 
LiquidDictionary.LiquidRegisterEvent.Liquid
 | 
 LiquidStack | 
LiquidContainerData.stillLiquid
 | 
| Methods in net.minecraftforge.liquids that return LiquidStack | |
|---|---|
 LiquidStack | 
LiquidStack.copy()
 | 
 LiquidStack | 
ITankContainer.drain(ForgeDirection from,
           int maxDrain,
           boolean doDrain)
Drains liquid out of internal tanks, distribution is left to the ITankContainer.  | 
 LiquidStack | 
ILiquidTank.drain(int maxDrain,
           boolean doDrain)
 | 
 LiquidStack | 
LiquidTank.drain(int maxDrain,
           boolean doDrain)
 | 
 LiquidStack | 
ITankContainer.drain(int tankIndex,
           int maxDrain,
           boolean doDrain)
Drains liquid out of the specified internal tank.  | 
 LiquidStack | 
ILiquidTank.getLiquid()
 | 
 LiquidStack | 
LiquidTank.getLiquid()
 | 
static LiquidStack | 
LiquidDictionary.getLiquid(String name,
                   int amount)
Returns the liquid matching the name, if such a liquid exists.  | 
static LiquidStack | 
LiquidContainerRegistry.getLiquidForFilledItem(ItemStack filledContainer)
 | 
static LiquidStack | 
LiquidDictionary.getOrCreateLiquid(String name,
                                   LiquidStack liquid)
When creating liquids you should call this function.  | 
static LiquidStack | 
LiquidStack.loadLiquidStackFromNBT(NBTTagCompound nbt)
Reads a liquid stack from the passed nbttagcompound and returns it.  | 
| Methods in net.minecraftforge.liquids that return types with arguments of type LiquidStack | |
|---|---|
static Map<String,LiquidStack> | 
LiquidDictionary.getLiquids()
Get an immutable list of the liquids defined  | 
| Methods in net.minecraftforge.liquids with parameters of type LiquidStack | |
|---|---|
static boolean | 
LiquidContainerRegistry.containsLiquid(ItemStack filledContainer,
                             LiquidStack liquid)
 | 
 boolean | 
LiquidStack.containsLiquid(LiquidStack other)
 | 
 int | 
ITankContainer.fill(ForgeDirection from,
         LiquidStack resource,
         boolean doFill)
Fills liquid into internal tanks, distribution is left to the ITankContainer.  | 
 int | 
ITankContainer.fill(int tankIndex,
         LiquidStack resource,
         boolean doFill)
Fills liquid into the specified internal tank.  | 
 int | 
ILiquidTank.fill(LiquidStack resource,
         boolean doFill)
 | 
 int | 
LiquidTank.fill(LiquidStack resource,
         boolean doFill)
 | 
static ItemStack | 
LiquidContainerRegistry.fillLiquidContainer(LiquidStack liquid,
                                       ItemStack emptyContainer)
 | 
static LiquidStack | 
LiquidDictionary.getOrCreateLiquid(String name,
                                   LiquidStack liquid)
When creating liquids you should call this function.  | 
 ILiquidTank | 
ITankContainer.getTank(ForgeDirection direction,
               LiquidStack type)
Return the tank that this tank container desired to be used for the specified liquid type from the specified direction  | 
 boolean | 
LiquidStack.isLiquidEqual(LiquidStack other)
 | 
 void | 
LiquidTank.setLiquid(LiquidStack liquid)
 | 
| Constructors in net.minecraftforge.liquids with parameters of type LiquidStack | |
|---|---|
LiquidContainerData(LiquidStack stillLiquid,
                                       ItemStack filled,
                                       ItemStack container)
 | 
|
LiquidDictionary.LiquidRegisterEvent(String name,
                                                                         LiquidStack liquid)
 | 
|
LiquidEvent.LiquidDrainingEvent(LiquidStack liquid,
                                                               World world,
                                                               int x,
                                                               int y,
                                                               int z,
                                                               ILiquidTank tank)
 | 
|
LiquidEvent.LiquidFillingEvent(LiquidStack liquid,
                                                             World world,
                                                             int x,
                                                             int y,
                                                             int z,
                                                             ILiquidTank tank)
 | 
|
LiquidEvent.LiquidMotionEvent(LiquidStack liquid,
                                                           World world,
                                                           int x,
                                                           int y,
                                                           int z)
 | 
|
LiquidEvent.LiquidSpilledEvent(LiquidStack liquid,
                                                             World world,
                                                             int x,
                                                             int y,
                                                             int z)
 | 
|
LiquidEvent(LiquidStack liquid,
                       World world,
                       int x,
                       int y,
                       int z)
 | 
|
LiquidTank(LiquidStack liquid,
                     int capacity)
 | 
|
LiquidTank(LiquidStack liquid,
                     int capacity,
                     TileEntity tile)
 | 
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