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| Packages that use StructureBoundingBox | |
|---|---|
| net.minecraft.world.gen.structure | |
| Uses of StructureBoundingBox in net.minecraft.world.gen.structure | 
|---|
| Methods in net.minecraft.world.gen.structure that return StructureBoundingBox | |
|---|---|
static StructureBoundingBox | 
ComponentMineshaftStairs.findValidPlacement(List par0List,
                                     Random par1Random,
                                     int par2,
                                     int par3,
                                     int par4,
                                     int par5)
Trys to find a valid place to put this component.  | 
static StructureBoundingBox | 
ComponentMineshaftCross.findValidPlacement(List par0List,
                                     Random par1Random,
                                     int par2,
                                     int par3,
                                     int par4,
                                     int par5)
 | 
static StructureBoundingBox | 
ComponentMineshaftCorridor.findValidPlacement(List par0List,
                                     Random par1Random,
                                     int par2,
                                     int par3,
                                     int par4,
                                     int par5)
 | 
static StructureBoundingBox | 
ComponentVillageTorch.func_74904_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6)
 | 
static StructureBoundingBox | 
ComponentVillagePathGen.func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6)
 | 
static StructureBoundingBox | 
ComponentStrongholdCorridor.func_74992_a(List par0List,
                         Random par1Random,
                         int par2,
                         int par3,
                         int par4,
                         int par5)
 | 
 StructureBoundingBox | 
StructureStart.getBoundingBox()
 | 
 StructureBoundingBox | 
StructureComponent.getBoundingBox()
 | 
static StructureBoundingBox | 
StructureBoundingBox.getComponentToAddBoundingBox(int par0,
                                                         int par1,
                                                         int par2,
                                                         int par3,
                                                         int par4,
                                                         int par5,
                                                         int par6,
                                                         int par7,
                                                         int par8,
                                                         int par9)
used to project a possible new component Bounding Box - to check if it would cut anything already spawned  | 
static StructureBoundingBox | 
StructureBoundingBox.getNewBoundingBox()
returns a new StructureBoundingBox with MAX values  | 
| Methods in net.minecraft.world.gen.structure with parameters of type StructureBoundingBox | |
|---|---|
 boolean | 
ComponentStrongholdRightTurn.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentMineshaftStairs.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentVillageChurch.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentVillageHall.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentVillageHouse2.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeStraight.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeCrossing.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentMineshaftCross.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentVillageHouse1.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentVillageWell.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeThrone.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentStrongholdCrossing.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeCorridor3.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentStrongholdLibrary.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeNetherStalkRoom.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeEntrance.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentStrongholdRoomCrossing.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentStrongholdCorridor.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeCrossing2.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeCorridor2.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentMineshaftCorridor.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentStrongholdStairs.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeCorridor.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentScatteredFeatureJunglePyramid.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeStairs.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentVillageField.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentVillagePathGen.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentScatteredFeatureDesertPyramid.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeEnd.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentVillageTorch.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentVillageField2.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
abstract  boolean | 
StructureComponent.addComponentParts(World var1,
                                   Random var2,
                                   StructureBoundingBox var3)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeCorridor5.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentStrongholdChestCorridor.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentStrongholdPrison.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeCorridor4.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentVillageHouse4_Garden.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentNetherBridgeCrossing3.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentStrongholdStairsStraight.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentScatteredFeatureSwampHut.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentMineshaftRoom.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentStrongholdPortalRoom.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentVillageHouse3.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentStrongholdStraight.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentStrongholdLeftTurn.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 boolean | 
ComponentVillageWoodHut.addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...  | 
 void | 
StructureBoundingBox.expandTo(StructureBoundingBox par1StructureBoundingBox)
Expands a bounding box's dimensions to include the supplied bounding box.  | 
static StructureComponent | 
StructureComponent.findIntersecting(List par0List,
                                 StructureBoundingBox par1StructureBoundingBox)
Discover if bounding box can fit within the current bounding box object.  | 
 void | 
StructureStart.generateStructure(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
Keeps iterating Structure Pieces and spawning them until the checks tell it to stop  | 
 boolean | 
StructureBoundingBox.intersectsWith(StructureBoundingBox par1StructureBoundingBox)
Returns whether the given bounding box intersects with this one.  | 
| Constructors in net.minecraft.world.gen.structure with parameters of type StructureBoundingBox | |
|---|---|
ComponentMineshaftCorridor(int par1,
                                                     Random par2Random,
                                                     StructureBoundingBox par3StructureBoundingBox,
                                                     int par4)
 | 
|
ComponentMineshaftCross(int par1,
                                               Random par2Random,
                                               StructureBoundingBox par3StructureBoundingBox,
                                               int par4)
 | 
|
ComponentMineshaftStairs(int par1,
                                                 Random par2Random,
                                                 StructureBoundingBox par3StructureBoundingBox,
                                                 int par4)
 | 
|
ComponentNetherBridgeCorridor(int par1,
                                                           Random par2Random,
                                                           StructureBoundingBox par3StructureBoundingBox,
                                                           int par4)
 | 
|
ComponentNetherBridgeCorridor2(int par1,
                                                             Random par2Random,
                                                             StructureBoundingBox par3StructureBoundingBox,
                                                             int par4)
 | 
|
ComponentNetherBridgeCorridor3(int par1,
                                                             Random par2Random,
                                                             StructureBoundingBox par3StructureBoundingBox,
                                                             int par4)
 | 
|
ComponentNetherBridgeCorridor4(int par1,
                                                             Random par2Random,
                                                             StructureBoundingBox par3StructureBoundingBox,
                                                             int par4)
 | 
|
ComponentNetherBridgeCorridor5(int par1,
                                                             Random par2Random,
                                                             StructureBoundingBox par3StructureBoundingBox,
                                                             int par4)
 | 
|
ComponentNetherBridgeCrossing(int par1,
                                                           Random par2Random,
                                                           StructureBoundingBox par3StructureBoundingBox,
                                                           int par4)
 | 
|
ComponentNetherBridgeCrossing2(int par1,
                                                             Random par2Random,
                                                             StructureBoundingBox par3StructureBoundingBox,
                                                             int par4)
 | 
|
ComponentNetherBridgeCrossing3(int par1,
                                                             Random par2Random,
                                                             StructureBoundingBox par3StructureBoundingBox,
                                                             int par4)
 | 
|
ComponentNetherBridgeEnd(int par1,
                                                 Random par2Random,
                                                 StructureBoundingBox par3StructureBoundingBox,
                                                 int par4)
 | 
|
ComponentNetherBridgeEntrance(int par1,
                                                           Random par2Random,
                                                           StructureBoundingBox par3StructureBoundingBox,
                                                           int par4)
 | 
|
ComponentNetherBridgeNetherStalkRoom(int par1,
                                                                         Random par2Random,
                                                                         StructureBoundingBox par3StructureBoundingBox,
                                                                         int par4)
 | 
|
ComponentNetherBridgeStairs(int par1,
                                                       Random par2Random,
                                                       StructureBoundingBox par3StructureBoundingBox,
                                                       int par4)
 | 
|
ComponentNetherBridgeStraight(int par1,
                                                           Random par2Random,
                                                           StructureBoundingBox par3StructureBoundingBox,
                                                           int par4)
 | 
|
ComponentNetherBridgeThrone(int par1,
                                                       Random par2Random,
                                                       StructureBoundingBox par3StructureBoundingBox,
                                                       int par4)
 | 
|
ComponentStrongholdChestCorridor(int par1,
                                                                 Random par2Random,
                                                                 StructureBoundingBox par3StructureBoundingBox,
                                                                 int par4)
 | 
|
ComponentStrongholdCorridor(int par1,
                                                       Random par2Random,
                                                       StructureBoundingBox par3StructureBoundingBox,
                                                       int par4)
 | 
|
ComponentStrongholdCrossing(int par1,
                                                       Random par2Random,
                                                       StructureBoundingBox par3StructureBoundingBox,
                                                       int par4)
 | 
|
ComponentStrongholdLeftTurn(int par1,
                                                       Random par2Random,
                                                       StructureBoundingBox par3StructureBoundingBox,
                                                       int par4)
 | 
|
ComponentStrongholdLibrary(int par1,
                                                     Random par2Random,
                                                     StructureBoundingBox par3StructureBoundingBox,
                                                     int par4)
 | 
|
ComponentStrongholdPortalRoom(int par1,
                                                           Random par2Random,
                                                           StructureBoundingBox par3StructureBoundingBox,
                                                           int par4)
 | 
|
ComponentStrongholdPrison(int par1,
                                                   Random par2Random,
                                                   StructureBoundingBox par3StructureBoundingBox,
                                                   int par4)
 | 
|
ComponentStrongholdRightTurn(int par1,
                                                         Random par2Random,
                                                         StructureBoundingBox par3StructureBoundingBox,
                                                         int par4)
 | 
|
ComponentStrongholdRoomCrossing(int par1,
                                                               Random par2Random,
                                                               StructureBoundingBox par3StructureBoundingBox,
                                                               int par4)
 | 
|
ComponentStrongholdStairs(int par1,
                                                   Random par2Random,
                                                   StructureBoundingBox par3StructureBoundingBox,
                                                   int par4)
 | 
|
ComponentStrongholdStairsStraight(int par1,
                                                                   Random par2Random,
                                                                   StructureBoundingBox par3StructureBoundingBox,
                                                                   int par4)
 | 
|
ComponentStrongholdStraight(int par1,
                                                       Random par2Random,
                                                       StructureBoundingBox par3StructureBoundingBox,
                                                       int par4)
 | 
|
ComponentVillageChurch(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                             int par2,
                                             Random par3Random,
                                             StructureBoundingBox par4StructureBoundingBox,
                                             int par5)
 | 
|
ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                           int par2,
                                           Random par3Random,
                                           StructureBoundingBox par4StructureBoundingBox,
                                           int par5)
 | 
|
ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                             int par2,
                                             Random par3Random,
                                             StructureBoundingBox par4StructureBoundingBox,
                                             int par5)
 | 
|
ComponentVillageHall(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                         int par2,
                                         Random par3Random,
                                         StructureBoundingBox par4StructureBoundingBox,
                                         int par5)
 | 
|
ComponentVillageHouse1(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                             int par2,
                                             Random par3Random,
                                             StructureBoundingBox par4StructureBoundingBox,
                                             int par5)
 | 
|
ComponentVillageHouse2(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                             int par2,
                                             Random par3Random,
                                             StructureBoundingBox par4StructureBoundingBox,
                                             int par5)
 | 
|
ComponentVillageHouse3(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                             int par2,
                                             Random par3Random,
                                             StructureBoundingBox par4StructureBoundingBox,
                                             int par5)
 | 
|
ComponentVillageHouse4_Garden(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                                           int par2,
                                                           Random par3Random,
                                                           StructureBoundingBox par4StructureBoundingBox,
                                                           int par5)
 | 
|
ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                               int par2,
                                               Random par3Random,
                                               StructureBoundingBox par4StructureBoundingBox,
                                               int par5)
 | 
|
ComponentVillageTorch(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                           int par2,
                                           Random par3Random,
                                           StructureBoundingBox par4StructureBoundingBox,
                                           int par5)
 | 
|
ComponentVillageWoodHut(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                                               int par2,
                                               Random par3Random,
                                               StructureBoundingBox par4StructureBoundingBox,
                                               int par5)
 | 
|
StructureBoundingBox(StructureBoundingBox par1StructureBoundingBox)
 | 
|
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