|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||
java.lang.Objectnet.minecraft.entity.ai.EntityAIBase
net.minecraft.entity.ai.EntityAIFollowOwner
public class EntityAIFollowOwner
| Constructor Summary | |
|---|---|
EntityAIFollowOwner(EntityTameable par1EntityTameable,
float par2,
float par3,
float par4)
|
|
| Method Summary | |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing |
void |
resetTask()
Resets the task |
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution. |
void |
startExecuting()
Execute a one shot task or start executing a continuous task |
void |
updateTask()
Updates the task |
| Methods inherited from class net.minecraft.entity.ai.EntityAIBase |
|---|
getMutexBits, isContinuous, setMutexBits |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public EntityAIFollowOwner(EntityTameable par1EntityTameable,
float par2,
float par3,
float par4)
| Method Detail |
|---|
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||