net.minecraft.client.renderer.entity
Class RenderArrow

java.lang.Object
  extended by net.minecraft.client.renderer.entity.Render
      extended by net.minecraft.client.renderer.entity.RenderArrow

public class RenderArrow
extends Render


Constructor Summary
RenderArrow()
           
 
Method Summary
 void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
          Actually renders the given argument.
 void renderArrow(EntityArrow par1EntityArrow, double par2, double par4, double par6, float par8, float par9)
           
 
Methods inherited from class net.minecraft.client.renderer.entity.Render
doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

RenderArrow

public RenderArrow()
Method Detail

renderArrow

public void renderArrow(EntityArrow par1EntityArrow,
                        double par2,
                        double par4,
                        double par6,
                        float par8,
                        float par9)

doRender

public void doRender(Entity par1Entity,
                     double par2,
                     double par4,
                     double par6,
                     float par8,
                     float par9)
Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render
Specified by:
doRender in class Render