net.minecraft.client.model
Class ModelQuadruped
java.lang.Object
net.minecraft.client.model.ModelBase
net.minecraft.client.model.ModelQuadruped
- Direct Known Subclasses:
- ModelCow, ModelPig, ModelSheep1, ModelSheep2
public class ModelQuadruped
- extends ModelBase
Method Summary |
void |
render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
Sets the models various rotation angles then renders the model. |
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles. |
head
public ModelRenderer head
body
public ModelRenderer body
leg1
public ModelRenderer leg1
leg2
public ModelRenderer leg2
leg3
public ModelRenderer leg3
leg4
public ModelRenderer leg4
ModelQuadruped
public ModelQuadruped(int par1,
float par2)
render
public void render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
- Sets the models various rotation angles then renders the model.
- Overrides:
render
in class ModelBase
setRotationAngles
public void setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
- Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
"far" arms and legs can swing at most.
- Overrides:
setRotationAngles
in class ModelBase