net.minecraft.client.model
Class ModelQuadruped

java.lang.Object
  extended by net.minecraft.client.model.ModelBase
      extended by net.minecraft.client.model.ModelQuadruped
Direct Known Subclasses:
ModelCow, ModelPig, ModelSheep1, ModelSheep2

public class ModelQuadruped
extends ModelBase


Field Summary
 ModelRenderer body
           
 ModelRenderer head
           
 ModelRenderer leg1
           
 ModelRenderer leg2
           
 ModelRenderer leg3
           
 ModelRenderer leg4
           
 
Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
 
Constructor Summary
ModelQuadruped(int par1, float par2)
           
 
Method Summary
 void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
          Sets the models various rotation angles then renders the model.
 void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
          Sets the model's various rotation angles.
 
Methods inherited from class net.minecraft.client.model.ModelBase
func_85181_a, getTextureOffset, setLivingAnimations
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

head

public ModelRenderer head

body

public ModelRenderer body

leg1

public ModelRenderer leg1

leg2

public ModelRenderer leg2

leg3

public ModelRenderer leg3

leg4

public ModelRenderer leg4
Constructor Detail

ModelQuadruped

public ModelQuadruped(int par1,
                      float par2)
Method Detail

render

public void render(Entity par1Entity,
                   float par2,
                   float par3,
                   float par4,
                   float par5,
                   float par6,
                   float par7)
Sets the models various rotation angles then renders the model.

Overrides:
render in class ModelBase

setRotationAngles

public void setRotationAngles(float par1,
                              float par2,
                              float par3,
                              float par4,
                              float par5,
                              float par6,
                              Entity par7Entity)
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Overrides:
setRotationAngles in class ModelBase