net.minecraft.client.model
Class ModelBiped

java.lang.Object
  extended by net.minecraft.client.model.ModelBase
      extended by net.minecraft.client.model.ModelBiped
Direct Known Subclasses:
ModelEnderman, ModelZombie, ModelZombieVillager

public class ModelBiped
extends ModelBase


Field Summary
 boolean aimedBow
          Records whether the model should be rendered aiming a bow.
 ModelRenderer bipedBody
           
 ModelRenderer bipedCloak
           
 ModelRenderer bipedEars
           
 ModelRenderer bipedHead
           
 ModelRenderer bipedHeadwear
           
 ModelRenderer bipedLeftArm
           
 ModelRenderer bipedLeftLeg
           
 ModelRenderer bipedRightArm
           
 ModelRenderer bipedRightLeg
           
 int heldItemLeft
          Records whether the model should be rendered holding an item in the left hand, and if that item is a block.
 int heldItemRight
          Records whether the model should be rendered holding an item in the right hand, and if that item is a block.
 boolean isSneak
           
 
Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
 
Constructor Summary
ModelBiped()
           
ModelBiped(float par1)
           
ModelBiped(float par1, float par2, int par3, int par4)
           
 
Method Summary
 void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
          Sets the models various rotation angles then renders the model.
 void renderCloak(float par1)
          Renders the cloak of the current biped (in most cases, it's a player)
 void renderEars(float par1)
          renders the ears (specifically, deadmau5's)
 void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
          Sets the model's various rotation angles.
 
Methods inherited from class net.minecraft.client.model.ModelBase
func_85181_a, getTextureOffset, setLivingAnimations
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

bipedHead

public ModelRenderer bipedHead

bipedHeadwear

public ModelRenderer bipedHeadwear

bipedBody

public ModelRenderer bipedBody

bipedRightArm

public ModelRenderer bipedRightArm

bipedLeftArm

public ModelRenderer bipedLeftArm

bipedRightLeg

public ModelRenderer bipedRightLeg

bipedLeftLeg

public ModelRenderer bipedLeftLeg

bipedEars

public ModelRenderer bipedEars

bipedCloak

public ModelRenderer bipedCloak

heldItemLeft

public int heldItemLeft
Records whether the model should be rendered holding an item in the left hand, and if that item is a block.


heldItemRight

public int heldItemRight
Records whether the model should be rendered holding an item in the right hand, and if that item is a block.


isSneak

public boolean isSneak

aimedBow

public boolean aimedBow
Records whether the model should be rendered aiming a bow.

Constructor Detail

ModelBiped

public ModelBiped()

ModelBiped

public ModelBiped(float par1)

ModelBiped

public ModelBiped(float par1,
                  float par2,
                  int par3,
                  int par4)
Method Detail

render

public void render(Entity par1Entity,
                   float par2,
                   float par3,
                   float par4,
                   float par5,
                   float par6,
                   float par7)
Sets the models various rotation angles then renders the model.

Overrides:
render in class ModelBase

setRotationAngles

public void setRotationAngles(float par1,
                              float par2,
                              float par3,
                              float par4,
                              float par5,
                              float par6,
                              Entity par7Entity)
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Overrides:
setRotationAngles in class ModelBase

renderEars

public void renderEars(float par1)
renders the ears (specifically, deadmau5's)


renderCloak

public void renderCloak(float par1)
Renders the cloak of the current biped (in most cases, it's a player)