001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.world.World;
007    
008    public class ComponentStrongholdPrison extends ComponentStronghold
009    {
010        protected final EnumDoor doorType;
011    
012        public ComponentStrongholdPrison(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
013        {
014            super(par1);
015            this.coordBaseMode = par4;
016            this.doorType = this.getRandomDoor(par2Random);
017            this.boundingBox = par3StructureBoundingBox;
018        }
019    
020        /**
021         * Initiates construction of the Structure Component picked, at the current Location of StructGen
022         */
023        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
024        {
025            this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
026        }
027    
028        public static ComponentStrongholdPrison findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
029        {
030            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 9, 5, 11, par5);
031            return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdPrison(par6, par1Random, var7, par5) : null;
032        }
033    
034        /**
035         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
036         * the end, it adds Fences...
037         */
038        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
039        {
040            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
041            {
042                return false;
043            }
044            else
045            {
046                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 8, 4, 10, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
047                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
048                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 10, 3, 3, 10, 0, 0, false);
049                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 1, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
050                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 3, 4, 3, 3, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
051                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 7, 4, 3, 7, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
052                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 9, 4, 3, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
053                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 4, 4, 3, 6, Block.fenceIron.blockID, Block.fenceIron.blockID, false);
054                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 5, 7, 3, 5, Block.fenceIron.blockID, Block.fenceIron.blockID, false);
055                this.placeBlockAtCurrentPosition(par1World, Block.fenceIron.blockID, 0, 4, 3, 2, par3StructureBoundingBox);
056                this.placeBlockAtCurrentPosition(par1World, Block.fenceIron.blockID, 0, 4, 3, 8, par3StructureBoundingBox);
057                this.placeBlockAtCurrentPosition(par1World, Block.doorSteel.blockID, this.getMetadataWithOffset(Block.doorSteel.blockID, 3), 4, 1, 2, par3StructureBoundingBox);
058                this.placeBlockAtCurrentPosition(par1World, Block.doorSteel.blockID, this.getMetadataWithOffset(Block.doorSteel.blockID, 3) + 8, 4, 2, 2, par3StructureBoundingBox);
059                this.placeBlockAtCurrentPosition(par1World, Block.doorSteel.blockID, this.getMetadataWithOffset(Block.doorSteel.blockID, 3), 4, 1, 8, par3StructureBoundingBox);
060                this.placeBlockAtCurrentPosition(par1World, Block.doorSteel.blockID, this.getMetadataWithOffset(Block.doorSteel.blockID, 3) + 8, 4, 2, 8, par3StructureBoundingBox);
061                return true;
062            }
063        }
064    }