001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.world.World; 007 008 public class ComponentStrongholdPrison extends ComponentStronghold 009 { 010 protected final EnumDoor doorType; 011 012 public ComponentStrongholdPrison(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 013 { 014 super(par1); 015 this.coordBaseMode = par4; 016 this.doorType = this.getRandomDoor(par2Random); 017 this.boundingBox = par3StructureBoundingBox; 018 } 019 020 /** 021 * Initiates construction of the Structure Component picked, at the current Location of StructGen 022 */ 023 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 024 { 025 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1); 026 } 027 028 public static ComponentStrongholdPrison findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 029 { 030 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 9, 5, 11, par5); 031 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdPrison(par6, par1Random, var7, par5) : null; 032 } 033 034 /** 035 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 036 * the end, it adds Fences... 037 */ 038 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 039 { 040 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) 041 { 042 return false; 043 } 044 else 045 { 046 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 8, 4, 10, true, par2Random, StructureStrongholdPieces.getStrongholdStones()); 047 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0); 048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 10, 3, 3, 10, 0, 0, false); 049 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 1, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 050 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 3, 4, 3, 3, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 051 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 7, 4, 3, 7, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 052 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 9, 4, 3, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 053 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 4, 4, 3, 6, Block.fenceIron.blockID, Block.fenceIron.blockID, false); 054 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 5, 7, 3, 5, Block.fenceIron.blockID, Block.fenceIron.blockID, false); 055 this.placeBlockAtCurrentPosition(par1World, Block.fenceIron.blockID, 0, 4, 3, 2, par3StructureBoundingBox); 056 this.placeBlockAtCurrentPosition(par1World, Block.fenceIron.blockID, 0, 4, 3, 8, par3StructureBoundingBox); 057 this.placeBlockAtCurrentPosition(par1World, Block.doorSteel.blockID, this.getMetadataWithOffset(Block.doorSteel.blockID, 3), 4, 1, 2, par3StructureBoundingBox); 058 this.placeBlockAtCurrentPosition(par1World, Block.doorSteel.blockID, this.getMetadataWithOffset(Block.doorSteel.blockID, 3) + 8, 4, 2, 2, par3StructureBoundingBox); 059 this.placeBlockAtCurrentPosition(par1World, Block.doorSteel.blockID, this.getMetadataWithOffset(Block.doorSteel.blockID, 3), 4, 1, 8, par3StructureBoundingBox); 060 this.placeBlockAtCurrentPosition(par1World, Block.doorSteel.blockID, this.getMetadataWithOffset(Block.doorSteel.blockID, 3) + 8, 4, 2, 8, par3StructureBoundingBox); 061 return true; 062 } 063 } 064 }