001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.world.World;
007    
008    public class ComponentNetherBridgeCrossing3 extends ComponentNetherBridgePiece
009    {
010        public ComponentNetherBridgeCrossing3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011        {
012            super(par1);
013            this.coordBaseMode = par4;
014            this.boundingBox = par3StructureBoundingBox;
015        }
016    
017        protected ComponentNetherBridgeCrossing3(Random par1Random, int par2, int par3)
018        {
019            super(0);
020            this.coordBaseMode = par1Random.nextInt(4);
021    
022            switch (this.coordBaseMode)
023            {
024                case 0:
025                case 2:
026                    this.boundingBox = new StructureBoundingBox(par2, 64, par3, par2 + 19 - 1, 73, par3 + 19 - 1);
027                    break;
028                default:
029                    this.boundingBox = new StructureBoundingBox(par2, 64, par3, par2 + 19 - 1, 73, par3 + 19 - 1);
030            }
031        }
032    
033        /**
034         * Initiates construction of the Structure Component picked, at the current Location of StructGen
035         */
036        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
037        {
038            this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 8, 3, false);
039            this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 3, 8, false);
040            this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 3, 8, false);
041        }
042    
043        /**
044         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
045         */
046        public static ComponentNetherBridgeCrossing3 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
047        {
048            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -8, -3, 0, 19, 10, 19, par5);
049            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCrossing3(par6, par1Random, var7, par5) : null;
050        }
051    
052        /**
053         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
054         * the end, it adds Fences...
055         */
056        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
057        {
058            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 3, 0, 11, 4, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
059            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 7, 18, 4, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
060            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 7, 18, 0, 0, false);
061            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 8, 18, 7, 10, 0, 0, false);
062            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 5, 0, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
063            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 5, 11, 7, 5, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 11, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
065            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 11, 11, 5, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
066            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 7, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
067            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 7, 18, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
068            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 11, 7, 5, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
069            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 11, 18, 5, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
070            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 2, 0, 11, 2, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
071            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 2, 13, 11, 2, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
072            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 0, 11, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
073            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 15, 11, 1, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
074            int var4;
075            int var5;
076    
077            for (var4 = 7; var4 <= 11; ++var4)
078            {
079                for (var5 = 0; var5 <= 2; ++var5)
080                {
081                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
082                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, 18 - var5, par3StructureBoundingBox);
083                }
084            }
085    
086            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 7, 5, 2, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
087            this.fillWithBlocks(par1World, par3StructureBoundingBox, 13, 2, 7, 18, 2, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
088            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 7, 3, 1, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
089            this.fillWithBlocks(par1World, par3StructureBoundingBox, 15, 0, 7, 18, 1, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
090    
091            for (var4 = 0; var4 <= 2; ++var4)
092            {
093                for (var5 = 7; var5 <= 11; ++var5)
094                {
095                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
096                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 18 - var4, -1, var5, par3StructureBoundingBox);
097                }
098            }
099    
100            return true;
101        }
102    }