001 package net.minecraft.world.gen.layer; 002 003 import net.minecraft.world.biome.BiomeGenBase; 004 005 public class GenLayerAddIsland extends GenLayer 006 { 007 public GenLayerAddIsland(long par1, GenLayer par3GenLayer) 008 { 009 super(par1); 010 this.parent = par3GenLayer; 011 } 012 013 /** 014 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall 015 * amounts, or biomeList[] indices based on the particular GenLayer subclass. 016 */ 017 public int[] getInts(int par1, int par2, int par3, int par4) 018 { 019 int var5 = par1 - 1; 020 int var6 = par2 - 1; 021 int var7 = par3 + 2; 022 int var8 = par4 + 2; 023 int[] var9 = this.parent.getInts(var5, var6, var7, var8); 024 int[] var10 = IntCache.getIntCache(par3 * par4); 025 026 for (int var11 = 0; var11 < par4; ++var11) 027 { 028 for (int var12 = 0; var12 < par3; ++var12) 029 { 030 int var13 = var9[var12 + 0 + (var11 + 0) * var7]; 031 int var14 = var9[var12 + 2 + (var11 + 0) * var7]; 032 int var15 = var9[var12 + 0 + (var11 + 2) * var7]; 033 int var16 = var9[var12 + 2 + (var11 + 2) * var7]; 034 int var17 = var9[var12 + 1 + (var11 + 1) * var7]; 035 this.initChunkSeed((long)(var12 + par1), (long)(var11 + par2)); 036 037 if (var17 == 0 && (var13 != 0 || var14 != 0 || var15 != 0 || var16 != 0)) 038 { 039 int var18 = 1; 040 int var19 = 1; 041 042 if (var13 != 0 && this.nextInt(var18++) == 0) 043 { 044 var19 = var13; 045 } 046 047 if (var14 != 0 && this.nextInt(var18++) == 0) 048 { 049 var19 = var14; 050 } 051 052 if (var15 != 0 && this.nextInt(var18++) == 0) 053 { 054 var19 = var15; 055 } 056 057 if (var16 != 0 && this.nextInt(var18++) == 0) 058 { 059 var19 = var16; 060 } 061 062 if (this.nextInt(3) == 0) 063 { 064 var10[var12 + var11 * par3] = var19; 065 } 066 else if (var19 == BiomeGenBase.icePlains.biomeID) 067 { 068 var10[var12 + var11 * par3] = BiomeGenBase.frozenOcean.biomeID; 069 } 070 else 071 { 072 var10[var12 + var11 * par3] = 0; 073 } 074 } 075 else if (var17 > 0 && (var13 == 0 || var14 == 0 || var15 == 0 || var16 == 0)) 076 { 077 if (this.nextInt(5) == 0) 078 { 079 if (var17 == BiomeGenBase.icePlains.biomeID) 080 { 081 var10[var12 + var11 * par3] = BiomeGenBase.frozenOcean.biomeID; 082 } 083 else 084 { 085 var10[var12 + var11 * par3] = 0; 086 } 087 } 088 else 089 { 090 var10[var12 + var11 * par3] = var17; 091 } 092 } 093 else 094 { 095 var10[var12 + var11 * par3] = var17; 096 } 097 } 098 } 099 100 return var10; 101 } 102 }