001 package net.minecraft.world.gen.feature; 002 003 import java.util.Random; 004 import net.minecraft.block.Block; 005 import net.minecraft.block.material.Material; 006 import net.minecraft.world.World; 007 008 public class WorldGenReed extends WorldGenerator 009 { 010 public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) 011 { 012 for (int var6 = 0; var6 < 20; ++var6) 013 { 014 int var7 = par3 + par2Random.nextInt(4) - par2Random.nextInt(4); 015 int var8 = par4; 016 int var9 = par5 + par2Random.nextInt(4) - par2Random.nextInt(4); 017 018 if (par1World.isAirBlock(var7, par4, var9) && (par1World.getBlockMaterial(var7 - 1, par4 - 1, var9) == Material.water || par1World.getBlockMaterial(var7 + 1, par4 - 1, var9) == Material.water || par1World.getBlockMaterial(var7, par4 - 1, var9 - 1) == Material.water || par1World.getBlockMaterial(var7, par4 - 1, var9 + 1) == Material.water)) 019 { 020 int var10 = 2 + par2Random.nextInt(par2Random.nextInt(3) + 1); 021 022 for (int var11 = 0; var11 < var10; ++var11) 023 { 024 if (Block.reed.canBlockStay(par1World, var7, var8 + var11, var9)) 025 { 026 par1World.setBlock(var7, var8 + var11, var9, Block.reed.blockID); 027 } 028 } 029 } 030 } 031 032 return true; 033 } 034 }