001    package net.minecraft.world.gen;
002    
003    import java.util.Random;
004    import net.minecraft.block.Block;
005    import net.minecraft.util.MathHelper;
006    import net.minecraft.world.World;
007    
008    public class MapGenCavesHell extends MapGenBase
009    {
010        /**
011         * Generates a larger initial cave node than usual. Called 25% of the time.
012         */
013        protected void generateLargeCaveNode(int par1, int par2, byte[] par3ArrayOfByte, double par4, double par6, double par8)
014        {
015            this.generateCaveNode(par1, par2, par3ArrayOfByte, par4, par6, par8, 1.0F + this.rand.nextFloat() * 6.0F, 0.0F, 0.0F, -1, -1, 0.5D);
016        }
017    
018        /**
019         * Generates a node in the current cave system recursion tree.
020         */
021        protected void generateCaveNode(int par1, int par2, byte[] par3ArrayOfByte, double par4, double par6, double par8, float par10, float par11, float par12, int par13, int par14, double par15)
022        {
023            double var17 = (double)(par1 * 16 + 8);
024            double var19 = (double)(par2 * 16 + 8);
025            float var21 = 0.0F;
026            float var22 = 0.0F;
027            Random var23 = new Random(this.rand.nextLong());
028    
029            if (par14 <= 0)
030            {
031                int var24 = this.range * 16 - 16;
032                par14 = var24 - var23.nextInt(var24 / 4);
033            }
034    
035            boolean var51 = false;
036    
037            if (par13 == -1)
038            {
039                par13 = par14 / 2;
040                var51 = true;
041            }
042    
043            int var25 = var23.nextInt(par14 / 2) + par14 / 4;
044    
045            for (boolean var26 = var23.nextInt(6) == 0; par13 < par14; ++par13)
046            {
047                double var27 = 1.5D + (double)(MathHelper.sin((float)par13 * (float)Math.PI / (float)par14) * par10 * 1.0F);
048                double var29 = var27 * par15;
049                float var31 = MathHelper.cos(par12);
050                float var32 = MathHelper.sin(par12);
051                par4 += (double)(MathHelper.cos(par11) * var31);
052                par6 += (double)var32;
053                par8 += (double)(MathHelper.sin(par11) * var31);
054    
055                if (var26)
056                {
057                    par12 *= 0.92F;
058                }
059                else
060                {
061                    par12 *= 0.7F;
062                }
063    
064                par12 += var22 * 0.1F;
065                par11 += var21 * 0.1F;
066                var22 *= 0.9F;
067                var21 *= 0.75F;
068                var22 += (var23.nextFloat() - var23.nextFloat()) * var23.nextFloat() * 2.0F;
069                var21 += (var23.nextFloat() - var23.nextFloat()) * var23.nextFloat() * 4.0F;
070    
071                if (!var51 && par13 == var25 && par10 > 1.0F)
072                {
073                    this.generateCaveNode(par1, par2, par3ArrayOfByte, par4, par6, par8, var23.nextFloat() * 0.5F + 0.5F, par11 - ((float)Math.PI / 2F), par12 / 3.0F, par13, par14, 1.0D);
074                    this.generateCaveNode(par1, par2, par3ArrayOfByte, par4, par6, par8, var23.nextFloat() * 0.5F + 0.5F, par11 + ((float)Math.PI / 2F), par12 / 3.0F, par13, par14, 1.0D);
075                    return;
076                }
077    
078                if (var51 || var23.nextInt(4) != 0)
079                {
080                    double var33 = par4 - var17;
081                    double var35 = par8 - var19;
082                    double var37 = (double)(par14 - par13);
083                    double var39 = (double)(par10 + 2.0F + 16.0F);
084    
085                    if (var33 * var33 + var35 * var35 - var37 * var37 > var39 * var39)
086                    {
087                        return;
088                    }
089    
090                    if (par4 >= var17 - 16.0D - var27 * 2.0D && par8 >= var19 - 16.0D - var27 * 2.0D && par4 <= var17 + 16.0D + var27 * 2.0D && par8 <= var19 + 16.0D + var27 * 2.0D)
091                    {
092                        int var52 = MathHelper.floor_double(par4 - var27) - par1 * 16 - 1;
093                        int var34 = MathHelper.floor_double(par4 + var27) - par1 * 16 + 1;
094                        int var53 = MathHelper.floor_double(par6 - var29) - 1;
095                        int var36 = MathHelper.floor_double(par6 + var29) + 1;
096                        int var55 = MathHelper.floor_double(par8 - var27) - par2 * 16 - 1;
097                        int var38 = MathHelper.floor_double(par8 + var27) - par2 * 16 + 1;
098    
099                        if (var52 < 0)
100                        {
101                            var52 = 0;
102                        }
103    
104                        if (var34 > 16)
105                        {
106                            var34 = 16;
107                        }
108    
109                        if (var53 < 1)
110                        {
111                            var53 = 1;
112                        }
113    
114                        if (var36 > 120)
115                        {
116                            var36 = 120;
117                        }
118    
119                        if (var55 < 0)
120                        {
121                            var55 = 0;
122                        }
123    
124                        if (var38 > 16)
125                        {
126                            var38 = 16;
127                        }
128    
129                        boolean var54 = false;
130                        int var43;
131                        int var40;
132    
133                        for (var40 = var52; !var54 && var40 < var34; ++var40)
134                        {
135                            for (int var41 = var55; !var54 && var41 < var38; ++var41)
136                            {
137                                for (int var42 = var36 + 1; !var54 && var42 >= var53 - 1; --var42)
138                                {
139                                    var43 = (var40 * 16 + var41) * 128 + var42;
140    
141                                    if (var42 >= 0 && var42 < 128)
142                                    {
143                                        if (par3ArrayOfByte[var43] == Block.lavaMoving.blockID || par3ArrayOfByte[var43] == Block.lavaStill.blockID)
144                                        {
145                                            var54 = true;
146                                        }
147    
148                                        if (var42 != var53 - 1 && var40 != var52 && var40 != var34 - 1 && var41 != var55 && var41 != var38 - 1)
149                                        {
150                                            var42 = var53;
151                                        }
152                                    }
153                                }
154                            }
155                        }
156    
157                        if (!var54)
158                        {
159                            for (var40 = var52; var40 < var34; ++var40)
160                            {
161                                double var56 = ((double)(var40 + par1 * 16) + 0.5D - par4) / var27;
162    
163                                for (var43 = var55; var43 < var38; ++var43)
164                                {
165                                    double var44 = ((double)(var43 + par2 * 16) + 0.5D - par8) / var27;
166                                    int var46 = (var40 * 16 + var43) * 128 + var36;
167    
168                                    for (int var47 = var36 - 1; var47 >= var53; --var47)
169                                    {
170                                        double var48 = ((double)var47 + 0.5D - par6) / var29;
171    
172                                        if (var48 > -0.7D && var56 * var56 + var48 * var48 + var44 * var44 < 1.0D)
173                                        {
174                                            byte var50 = par3ArrayOfByte[var46];
175    
176                                            if (var50 == Block.netherrack.blockID || var50 == Block.dirt.blockID || var50 == Block.grass.blockID)
177                                            {
178                                                par3ArrayOfByte[var46] = 0;
179                                            }
180                                        }
181    
182                                        --var46;
183                                    }
184                                }
185                            }
186    
187                            if (var51)
188                            {
189                                break;
190                            }
191                        }
192                    }
193                }
194            }
195        }
196    
197        /**
198         * Recursively called by generate() (generate) and optionally by itself.
199         */
200        protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte)
201        {
202            int var7 = this.rand.nextInt(this.rand.nextInt(this.rand.nextInt(10) + 1) + 1);
203    
204            if (this.rand.nextInt(5) != 0)
205            {
206                var7 = 0;
207            }
208    
209            for (int var8 = 0; var8 < var7; ++var8)
210            {
211                double var9 = (double)(par2 * 16 + this.rand.nextInt(16));
212                double var11 = (double)this.rand.nextInt(128);
213                double var13 = (double)(par3 * 16 + this.rand.nextInt(16));
214                int var15 = 1;
215    
216                if (this.rand.nextInt(4) == 0)
217                {
218                    this.generateLargeCaveNode(par4, par5, par6ArrayOfByte, var9, var11, var13);
219                    var15 += this.rand.nextInt(4);
220                }
221    
222                for (int var16 = 0; var16 < var15; ++var16)
223                {
224                    float var17 = this.rand.nextFloat() * (float)Math.PI * 2.0F;
225                    float var18 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F;
226                    float var19 = this.rand.nextFloat() * 2.0F + this.rand.nextFloat();
227                    this.generateCaveNode(par4, par5, par6ArrayOfByte, var9, var11, var13, var19 * 2.0F, var17, var18, 0, 0, 0.5D);
228                }
229            }
230        }
231    }