001 package net.minecraft.world.gen; 002 003 import java.util.Random; 004 import net.minecraft.block.Block; 005 import net.minecraft.util.MathHelper; 006 import net.minecraft.world.World; 007 008 public class MapGenCavesHell extends MapGenBase 009 { 010 /** 011 * Generates a larger initial cave node than usual. Called 25% of the time. 012 */ 013 protected void generateLargeCaveNode(int par1, int par2, byte[] par3ArrayOfByte, double par4, double par6, double par8) 014 { 015 this.generateCaveNode(par1, par2, par3ArrayOfByte, par4, par6, par8, 1.0F + this.rand.nextFloat() * 6.0F, 0.0F, 0.0F, -1, -1, 0.5D); 016 } 017 018 /** 019 * Generates a node in the current cave system recursion tree. 020 */ 021 protected void generateCaveNode(int par1, int par2, byte[] par3ArrayOfByte, double par4, double par6, double par8, float par10, float par11, float par12, int par13, int par14, double par15) 022 { 023 double var17 = (double)(par1 * 16 + 8); 024 double var19 = (double)(par2 * 16 + 8); 025 float var21 = 0.0F; 026 float var22 = 0.0F; 027 Random var23 = new Random(this.rand.nextLong()); 028 029 if (par14 <= 0) 030 { 031 int var24 = this.range * 16 - 16; 032 par14 = var24 - var23.nextInt(var24 / 4); 033 } 034 035 boolean var51 = false; 036 037 if (par13 == -1) 038 { 039 par13 = par14 / 2; 040 var51 = true; 041 } 042 043 int var25 = var23.nextInt(par14 / 2) + par14 / 4; 044 045 for (boolean var26 = var23.nextInt(6) == 0; par13 < par14; ++par13) 046 { 047 double var27 = 1.5D + (double)(MathHelper.sin((float)par13 * (float)Math.PI / (float)par14) * par10 * 1.0F); 048 double var29 = var27 * par15; 049 float var31 = MathHelper.cos(par12); 050 float var32 = MathHelper.sin(par12); 051 par4 += (double)(MathHelper.cos(par11) * var31); 052 par6 += (double)var32; 053 par8 += (double)(MathHelper.sin(par11) * var31); 054 055 if (var26) 056 { 057 par12 *= 0.92F; 058 } 059 else 060 { 061 par12 *= 0.7F; 062 } 063 064 par12 += var22 * 0.1F; 065 par11 += var21 * 0.1F; 066 var22 *= 0.9F; 067 var21 *= 0.75F; 068 var22 += (var23.nextFloat() - var23.nextFloat()) * var23.nextFloat() * 2.0F; 069 var21 += (var23.nextFloat() - var23.nextFloat()) * var23.nextFloat() * 4.0F; 070 071 if (!var51 && par13 == var25 && par10 > 1.0F) 072 { 073 this.generateCaveNode(par1, par2, par3ArrayOfByte, par4, par6, par8, var23.nextFloat() * 0.5F + 0.5F, par11 - ((float)Math.PI / 2F), par12 / 3.0F, par13, par14, 1.0D); 074 this.generateCaveNode(par1, par2, par3ArrayOfByte, par4, par6, par8, var23.nextFloat() * 0.5F + 0.5F, par11 + ((float)Math.PI / 2F), par12 / 3.0F, par13, par14, 1.0D); 075 return; 076 } 077 078 if (var51 || var23.nextInt(4) != 0) 079 { 080 double var33 = par4 - var17; 081 double var35 = par8 - var19; 082 double var37 = (double)(par14 - par13); 083 double var39 = (double)(par10 + 2.0F + 16.0F); 084 085 if (var33 * var33 + var35 * var35 - var37 * var37 > var39 * var39) 086 { 087 return; 088 } 089 090 if (par4 >= var17 - 16.0D - var27 * 2.0D && par8 >= var19 - 16.0D - var27 * 2.0D && par4 <= var17 + 16.0D + var27 * 2.0D && par8 <= var19 + 16.0D + var27 * 2.0D) 091 { 092 int var52 = MathHelper.floor_double(par4 - var27) - par1 * 16 - 1; 093 int var34 = MathHelper.floor_double(par4 + var27) - par1 * 16 + 1; 094 int var53 = MathHelper.floor_double(par6 - var29) - 1; 095 int var36 = MathHelper.floor_double(par6 + var29) + 1; 096 int var55 = MathHelper.floor_double(par8 - var27) - par2 * 16 - 1; 097 int var38 = MathHelper.floor_double(par8 + var27) - par2 * 16 + 1; 098 099 if (var52 < 0) 100 { 101 var52 = 0; 102 } 103 104 if (var34 > 16) 105 { 106 var34 = 16; 107 } 108 109 if (var53 < 1) 110 { 111 var53 = 1; 112 } 113 114 if (var36 > 120) 115 { 116 var36 = 120; 117 } 118 119 if (var55 < 0) 120 { 121 var55 = 0; 122 } 123 124 if (var38 > 16) 125 { 126 var38 = 16; 127 } 128 129 boolean var54 = false; 130 int var43; 131 int var40; 132 133 for (var40 = var52; !var54 && var40 < var34; ++var40) 134 { 135 for (int var41 = var55; !var54 && var41 < var38; ++var41) 136 { 137 for (int var42 = var36 + 1; !var54 && var42 >= var53 - 1; --var42) 138 { 139 var43 = (var40 * 16 + var41) * 128 + var42; 140 141 if (var42 >= 0 && var42 < 128) 142 { 143 if (par3ArrayOfByte[var43] == Block.lavaMoving.blockID || par3ArrayOfByte[var43] == Block.lavaStill.blockID) 144 { 145 var54 = true; 146 } 147 148 if (var42 != var53 - 1 && var40 != var52 && var40 != var34 - 1 && var41 != var55 && var41 != var38 - 1) 149 { 150 var42 = var53; 151 } 152 } 153 } 154 } 155 } 156 157 if (!var54) 158 { 159 for (var40 = var52; var40 < var34; ++var40) 160 { 161 double var56 = ((double)(var40 + par1 * 16) + 0.5D - par4) / var27; 162 163 for (var43 = var55; var43 < var38; ++var43) 164 { 165 double var44 = ((double)(var43 + par2 * 16) + 0.5D - par8) / var27; 166 int var46 = (var40 * 16 + var43) * 128 + var36; 167 168 for (int var47 = var36 - 1; var47 >= var53; --var47) 169 { 170 double var48 = ((double)var47 + 0.5D - par6) / var29; 171 172 if (var48 > -0.7D && var56 * var56 + var48 * var48 + var44 * var44 < 1.0D) 173 { 174 byte var50 = par3ArrayOfByte[var46]; 175 176 if (var50 == Block.netherrack.blockID || var50 == Block.dirt.blockID || var50 == Block.grass.blockID) 177 { 178 par3ArrayOfByte[var46] = 0; 179 } 180 } 181 182 --var46; 183 } 184 } 185 } 186 187 if (var51) 188 { 189 break; 190 } 191 } 192 } 193 } 194 } 195 } 196 197 /** 198 * Recursively called by generate() (generate) and optionally by itself. 199 */ 200 protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) 201 { 202 int var7 = this.rand.nextInt(this.rand.nextInt(this.rand.nextInt(10) + 1) + 1); 203 204 if (this.rand.nextInt(5) != 0) 205 { 206 var7 = 0; 207 } 208 209 for (int var8 = 0; var8 < var7; ++var8) 210 { 211 double var9 = (double)(par2 * 16 + this.rand.nextInt(16)); 212 double var11 = (double)this.rand.nextInt(128); 213 double var13 = (double)(par3 * 16 + this.rand.nextInt(16)); 214 int var15 = 1; 215 216 if (this.rand.nextInt(4) == 0) 217 { 218 this.generateLargeCaveNode(par4, par5, par6ArrayOfByte, var9, var11, var13); 219 var15 += this.rand.nextInt(4); 220 } 221 222 for (int var16 = 0; var16 < var15; ++var16) 223 { 224 float var17 = this.rand.nextFloat() * (float)Math.PI * 2.0F; 225 float var18 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F; 226 float var19 = this.rand.nextFloat() * 2.0F + this.rand.nextFloat(); 227 this.generateCaveNode(par4, par5, par6ArrayOfByte, var9, var11, var13, var19 * 2.0F, var17, var18, 0, 0, 0.5D); 228 } 229 } 230 } 231 }