001    package net.minecraft.inventory;
002    
003    import cpw.mods.fml.common.registry.GameRegistry;
004    import net.minecraft.block.Block;
005    import net.minecraft.entity.player.EntityPlayer;
006    import net.minecraft.item.Item;
007    import net.minecraft.item.ItemStack;
008    import net.minecraft.stats.AchievementList;
009    
010    import net.minecraftforge.common.ForgeHooks;
011    import net.minecraftforge.common.MinecraftForge;
012    import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
013    
014    public class SlotCrafting extends Slot
015    {
016        /** The craft matrix inventory linked to this result slot. */
017        private final IInventory craftMatrix;
018    
019        /** The player that is using the GUI where this slot resides. */
020        private EntityPlayer thePlayer;
021    
022        /**
023         * The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.
024         */
025        private int amountCrafted;
026    
027        public SlotCrafting(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6)
028        {
029            super(par3IInventory, par4, par5, par6);
030            this.thePlayer = par1EntityPlayer;
031            this.craftMatrix = par2IInventory;
032        }
033    
034        /**
035         * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
036         */
037        public boolean isItemValid(ItemStack par1ItemStack)
038        {
039            return false;
040        }
041    
042        /**
043         * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
044         * stack.
045         */
046        public ItemStack decrStackSize(int par1)
047        {
048            if (this.getHasStack())
049            {
050                this.amountCrafted += Math.min(par1, this.getStack().stackSize);
051            }
052    
053            return super.decrStackSize(par1);
054        }
055    
056        /**
057         * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
058         * internal count then calls onCrafting(item).
059         */
060        protected void onCrafting(ItemStack par1ItemStack, int par2)
061        {
062            this.amountCrafted += par2;
063            this.onCrafting(par1ItemStack);
064        }
065    
066        /**
067         * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
068         */
069        protected void onCrafting(ItemStack par1ItemStack)
070        {
071            par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
072            this.amountCrafted = 0;
073    
074            if (par1ItemStack.itemID == Block.workbench.blockID)
075            {
076                this.thePlayer.addStat(AchievementList.buildWorkBench, 1);
077            }
078            else if (par1ItemStack.itemID == Item.pickaxeWood.itemID)
079            {
080                this.thePlayer.addStat(AchievementList.buildPickaxe, 1);
081            }
082            else if (par1ItemStack.itemID == Block.stoneOvenIdle.blockID)
083            {
084                this.thePlayer.addStat(AchievementList.buildFurnace, 1);
085            }
086            else if (par1ItemStack.itemID == Item.hoeWood.itemID)
087            {
088                this.thePlayer.addStat(AchievementList.buildHoe, 1);
089            }
090            else if (par1ItemStack.itemID == Item.bread.itemID)
091            {
092                this.thePlayer.addStat(AchievementList.makeBread, 1);
093            }
094            else if (par1ItemStack.itemID == Item.cake.itemID)
095            {
096                this.thePlayer.addStat(AchievementList.bakeCake, 1);
097            }
098            else if (par1ItemStack.itemID == Item.pickaxeStone.itemID)
099            {
100                this.thePlayer.addStat(AchievementList.buildBetterPickaxe, 1);
101            }
102            else if (par1ItemStack.itemID == Item.swordWood.itemID)
103            {
104                this.thePlayer.addStat(AchievementList.buildSword, 1);
105            }
106            else if (par1ItemStack.itemID == Block.enchantmentTable.blockID)
107            {
108                this.thePlayer.addStat(AchievementList.enchantments, 1);
109            }
110            else if (par1ItemStack.itemID == Block.bookShelf.blockID)
111            {
112                this.thePlayer.addStat(AchievementList.bookcase, 1);
113            }
114        }
115    
116        public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
117        {
118            GameRegistry.onItemCrafted(par1EntityPlayer, par2ItemStack, craftMatrix);
119            this.onCrafting(par2ItemStack);
120    
121            for (int var3 = 0; var3 < this.craftMatrix.getSizeInventory(); ++var3)
122            {
123                ItemStack var4 = this.craftMatrix.getStackInSlot(var3);
124    
125                if (var4 != null)
126                {
127                    this.craftMatrix.decrStackSize(var3, 1);
128    
129                    if (var4.getItem().hasContainerItem())
130                    {
131                        ItemStack var5 = var4.getItem().getContainerItemStack(var4);
132                        
133                        if (var5.isItemStackDamageable() && var5.getItemDamage() > var5.getMaxDamage())
134                        {
135                            MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(thePlayer, var5));
136                            var5 = null;
137                        }
138    
139                        if (var5 != null && (!var4.getItem().doesContainerItemLeaveCraftingGrid(var4) || !this.thePlayer.inventory.addItemStackToInventory(var5)))
140                        {
141                            if (this.craftMatrix.getStackInSlot(var3) == null)
142                            {
143                                this.craftMatrix.setInventorySlotContents(var3, var5);
144                            }
145                            else
146                            {
147                                this.thePlayer.dropPlayerItem(var5);
148                            }
149                        }
150                    }
151                }
152            }
153        }
154    }