001 package net.minecraft.inventory; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.util.Iterator; 006 import java.util.Map; 007 import net.minecraft.block.Block; 008 import net.minecraft.enchantment.Enchantment; 009 import net.minecraft.enchantment.EnchantmentHelper; 010 import net.minecraft.entity.player.EntityPlayer; 011 import net.minecraft.entity.player.InventoryPlayer; 012 import net.minecraft.item.Item; 013 import net.minecraft.item.ItemStack; 014 import net.minecraft.world.World; 015 016 public class ContainerRepair extends Container 017 { 018 /** Here comes out item you merged and/or renamed. */ 019 private IInventory outputSlot = new InventoryCraftResult(); 020 021 /** 022 * The 2slots where you put your items in that you want to merge and/or rename. 023 */ 024 private IInventory inputSlots = new InventoryRepair(this, "Repair", 2); 025 private World theWorld; 026 private int field_82861_i; 027 private int field_82858_j; 028 private int field_82859_k; 029 030 /** The maximum cost of repairing/renaming in the anvil. */ 031 public int maximumCost = 0; 032 033 /** determined by damage of input item and stackSize of repair materials */ 034 private int stackSizeToBeUsedInRepair = 0; 035 private String repairedItemName; 036 037 /** The player that has this container open. */ 038 private final EntityPlayer thePlayer; 039 040 public ContainerRepair(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) 041 { 042 this.theWorld = par2World; 043 this.field_82861_i = par3; 044 this.field_82858_j = par4; 045 this.field_82859_k = par5; 046 this.thePlayer = par6EntityPlayer; 047 this.addSlotToContainer(new Slot(this.inputSlots, 0, 27, 47)); 048 this.addSlotToContainer(new Slot(this.inputSlots, 1, 76, 47)); 049 this.addSlotToContainer(new SlotRepair(this, this.outputSlot, 2, 134, 47, par2World, par3, par4, par5)); 050 int var7; 051 052 for (var7 = 0; var7 < 3; ++var7) 053 { 054 for (int var8 = 0; var8 < 9; ++var8) 055 { 056 this.addSlotToContainer(new Slot(par1InventoryPlayer, var8 + var7 * 9 + 9, 8 + var8 * 18, 84 + var7 * 18)); 057 } 058 } 059 060 for (var7 = 0; var7 < 9; ++var7) 061 { 062 this.addSlotToContainer(new Slot(par1InventoryPlayer, var7, 8 + var7 * 18, 142)); 063 } 064 } 065 066 /** 067 * Callback for when the crafting matrix is changed. 068 */ 069 public void onCraftMatrixChanged(IInventory par1IInventory) 070 { 071 super.onCraftMatrixChanged(par1IInventory); 072 073 if (par1IInventory == this.inputSlots) 074 { 075 this.updateRepairOutput(); 076 } 077 } 078 079 /** 080 * called when the Anvil Input Slot changes, calculates the new result and puts it in the output slot 081 */ 082 public void updateRepairOutput() 083 { 084 ItemStack var1 = this.inputSlots.getStackInSlot(0); 085 this.maximumCost = 0; 086 int var2 = 0; 087 byte var3 = 0; 088 int var4 = 0; 089 090 if (var1 == null) 091 { 092 this.outputSlot.setInventorySlotContents(0, (ItemStack)null); 093 this.maximumCost = 0; 094 } 095 else 096 { 097 ItemStack var5 = var1.copy(); 098 ItemStack var6 = this.inputSlots.getStackInSlot(1); 099 Map var7 = EnchantmentHelper.getEnchantments(var5); 100 boolean var8 = false; 101 int var19 = var3 + var1.getRepairCost() + (var6 == null ? 0 : var6.getRepairCost()); 102 this.stackSizeToBeUsedInRepair = 0; 103 int var9; 104 int var10; 105 int var11; 106 int var13; 107 int var14; 108 Iterator var21; 109 Enchantment var22; 110 111 if (var6 != null) 112 { 113 var8 = var6.itemID == Item.field_92053_bW.itemID && Item.field_92053_bW.func_92056_g(var6).tagCount() > 0; 114 115 if (var5.isItemStackDamageable() && Item.itemsList[var5.itemID].getIsRepairable(var1, var6)) 116 { 117 var9 = Math.min(var5.getItemDamageForDisplay(), var5.getMaxDamage() / 4); 118 119 if (var9 <= 0) 120 { 121 this.outputSlot.setInventorySlotContents(0, (ItemStack)null); 122 this.maximumCost = 0; 123 return; 124 } 125 126 for (var10 = 0; var9 > 0 && var10 < var6.stackSize; ++var10) 127 { 128 var11 = var5.getItemDamageForDisplay() - var9; 129 var5.setItemDamage(var11); 130 var2 += Math.max(1, var9 / 100) + var7.size(); 131 var9 = Math.min(var5.getItemDamageForDisplay(), var5.getMaxDamage() / 4); 132 } 133 134 this.stackSizeToBeUsedInRepair = var10; 135 } 136 else 137 { 138 if (!var8 && (var5.itemID != var6.itemID || !var5.isItemStackDamageable())) 139 { 140 this.outputSlot.setInventorySlotContents(0, (ItemStack)null); 141 this.maximumCost = 0; 142 return; 143 } 144 145 if (var5.isItemStackDamageable() && !var8) 146 { 147 var9 = var1.getMaxDamage() - var1.getItemDamageForDisplay(); 148 var10 = var6.getMaxDamage() - var6.getItemDamageForDisplay(); 149 var11 = var10 + var5.getMaxDamage() * 12 / 100; 150 int var12 = var9 + var11; 151 var13 = var5.getMaxDamage() - var12; 152 153 if (var13 < 0) 154 { 155 var13 = 0; 156 } 157 158 if (var13 < var5.getItemDamage()) 159 { 160 var5.setItemDamage(var13); 161 var2 += Math.max(1, var11 / 100); 162 } 163 } 164 165 Map var20 = EnchantmentHelper.getEnchantments(var6); 166 var21 = var20.keySet().iterator(); 167 168 while (var21.hasNext()) 169 { 170 var11 = ((Integer)var21.next()).intValue(); 171 var22 = Enchantment.enchantmentsList[var11]; 172 var13 = var7.containsKey(Integer.valueOf(var11)) ? ((Integer)var7.get(Integer.valueOf(var11))).intValue() : 0; 173 var14 = ((Integer)var20.get(Integer.valueOf(var11))).intValue(); 174 int var10000; 175 176 if (var13 == var14) 177 { 178 ++var14; 179 var10000 = var14; 180 } 181 else 182 { 183 var10000 = Math.max(var14, var13); 184 } 185 186 var14 = var10000; 187 int var15 = var14 - var13; 188 boolean var16 = var22.func_92037_a(var1); 189 190 if (this.thePlayer.capabilities.isCreativeMode) 191 { 192 var16 = true; 193 } 194 195 Iterator var17 = var7.keySet().iterator(); 196 197 while (var17.hasNext()) 198 { 199 int var18 = ((Integer)var17.next()).intValue(); 200 201 if (var18 != var11 && !var22.canApplyTogether(Enchantment.enchantmentsList[var18])) 202 { 203 var16 = false; 204 var2 += var15; 205 } 206 } 207 208 if (var16) 209 { 210 if (var14 > var22.getMaxLevel()) 211 { 212 var14 = var22.getMaxLevel(); 213 } 214 215 var7.put(Integer.valueOf(var11), Integer.valueOf(var14)); 216 int var23 = 0; 217 218 switch (var22.getWeight()) 219 { 220 case 1: 221 var23 = 8; 222 break; 223 case 2: 224 var23 = 4; 225 case 3: 226 case 4: 227 case 6: 228 case 7: 229 case 8: 230 case 9: 231 default: 232 break; 233 case 5: 234 var23 = 2; 235 break; 236 case 10: 237 var23 = 1; 238 } 239 240 if (var8) 241 { 242 var23 = Math.max(1, var23 / 2); 243 } 244 245 var2 += var23 * var15; 246 } 247 } 248 } 249 } 250 251 if (this.repairedItemName != null && !this.repairedItemName.equalsIgnoreCase(var1.getDisplayName()) && this.repairedItemName.length() > 0) 252 { 253 var4 = var1.isItemStackDamageable() ? 7 : var1.stackSize * 5; 254 var2 += var4; 255 256 if (var1.hasDisplayName()) 257 { 258 var19 += var4 / 2; 259 } 260 261 var5.setItemName(this.repairedItemName); 262 } 263 264 var9 = 0; 265 266 for (var21 = var7.keySet().iterator(); var21.hasNext(); var19 += var9 + var13 * var14) 267 { 268 var11 = ((Integer)var21.next()).intValue(); 269 var22 = Enchantment.enchantmentsList[var11]; 270 var13 = ((Integer)var7.get(Integer.valueOf(var11))).intValue(); 271 var14 = 0; 272 ++var9; 273 274 switch (var22.getWeight()) 275 { 276 case 1: 277 var14 = 8; 278 break; 279 case 2: 280 var14 = 4; 281 case 3: 282 case 4: 283 case 6: 284 case 7: 285 case 8: 286 case 9: 287 default: 288 break; 289 case 5: 290 var14 = 2; 291 break; 292 case 10: 293 var14 = 1; 294 } 295 296 if (var8) 297 { 298 var14 = Math.max(1, var14 / 2); 299 } 300 } 301 302 if (var8) 303 { 304 var19 = Math.max(1, var19 / 2); 305 } 306 307 this.maximumCost = var19 + var2; 308 309 if (var2 <= 0) 310 { 311 var5 = null; 312 } 313 314 if (var4 == var2 && var4 > 0 && this.maximumCost >= 40) 315 { 316 System.out.println("Naming an item only, cost too high; giving discount to cap cost to 39 levels"); 317 this.maximumCost = 39; 318 } 319 320 if (this.maximumCost >= 40 && !this.thePlayer.capabilities.isCreativeMode) 321 { 322 var5 = null; 323 } 324 325 if (var5 != null) 326 { 327 var10 = var5.getRepairCost(); 328 329 if (var6 != null && var10 < var6.getRepairCost()) 330 { 331 var10 = var6.getRepairCost(); 332 } 333 334 if (var5.hasDisplayName()) 335 { 336 var10 -= 9; 337 } 338 339 if (var10 < 0) 340 { 341 var10 = 0; 342 } 343 344 var10 += 2; 345 var5.setRepairCost(var10); 346 EnchantmentHelper.setEnchantments(var7, var5); 347 } 348 349 this.outputSlot.setInventorySlotContents(0, var5); 350 this.detectAndSendChanges(); 351 } 352 } 353 354 public void addCraftingToCrafters(ICrafting par1ICrafting) 355 { 356 super.addCraftingToCrafters(par1ICrafting); 357 par1ICrafting.sendProgressBarUpdate(this, 0, this.maximumCost); 358 } 359 360 @SideOnly(Side.CLIENT) 361 public void updateProgressBar(int par1, int par2) 362 { 363 if (par1 == 0) 364 { 365 this.maximumCost = par2; 366 } 367 } 368 369 /** 370 * Callback for when the crafting gui is closed. 371 */ 372 public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) 373 { 374 super.onCraftGuiClosed(par1EntityPlayer); 375 376 if (!this.theWorld.isRemote) 377 { 378 for (int var2 = 0; var2 < this.inputSlots.getSizeInventory(); ++var2) 379 { 380 ItemStack var3 = this.inputSlots.getStackInSlotOnClosing(var2); 381 382 if (var3 != null) 383 { 384 par1EntityPlayer.dropPlayerItem(var3); 385 } 386 } 387 } 388 } 389 390 public boolean canInteractWith(EntityPlayer par1EntityPlayer) 391 { 392 return this.theWorld.getBlockId(this.field_82861_i, this.field_82858_j, this.field_82859_k) != Block.anvil.blockID ? false : par1EntityPlayer.getDistanceSq((double)this.field_82861_i + 0.5D, (double)this.field_82858_j + 0.5D, (double)this.field_82859_k + 0.5D) <= 64.0D; 393 } 394 395 /** 396 * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. 397 */ 398 public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) 399 { 400 ItemStack var3 = null; 401 Slot var4 = (Slot)this.inventorySlots.get(par2); 402 403 if (var4 != null && var4.getHasStack()) 404 { 405 ItemStack var5 = var4.getStack(); 406 var3 = var5.copy(); 407 408 if (par2 == 2) 409 { 410 if (!this.mergeItemStack(var5, 3, 39, true)) 411 { 412 return null; 413 } 414 415 var4.onSlotChange(var5, var3); 416 } 417 else if (par2 != 0 && par2 != 1) 418 { 419 if (par2 >= 3 && par2 < 39 && !this.mergeItemStack(var5, 0, 2, false)) 420 { 421 return null; 422 } 423 } 424 else if (!this.mergeItemStack(var5, 3, 39, false)) 425 { 426 return null; 427 } 428 429 if (var5.stackSize == 0) 430 { 431 var4.putStack((ItemStack)null); 432 } 433 else 434 { 435 var4.onSlotChanged(); 436 } 437 438 if (var5.stackSize == var3.stackSize) 439 { 440 return null; 441 } 442 443 var4.onPickupFromSlot(par1EntityPlayer, var5); 444 } 445 446 return var3; 447 } 448 449 /** 450 * used by the Anvil GUI to update the Item Name being typed by the player 451 */ 452 public void updateItemName(String par1Str) 453 { 454 this.repairedItemName = par1Str; 455 456 if (this.getSlot(2).getHasStack()) 457 { 458 this.getSlot(2).getStack().setItemName(this.repairedItemName); 459 } 460 461 this.updateRepairOutput(); 462 } 463 464 static IInventory getRepairInputInventory(ContainerRepair par0ContainerRepair) 465 { 466 return par0ContainerRepair.inputSlots; 467 } 468 469 static int getStackSizeUsedInRepair(ContainerRepair par0ContainerRepair) 470 { 471 return par0ContainerRepair.stackSizeToBeUsedInRepair; 472 } 473 }