001    package net.minecraft.inventory;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.Iterator;
006    import java.util.Map;
007    import net.minecraft.block.Block;
008    import net.minecraft.enchantment.Enchantment;
009    import net.minecraft.enchantment.EnchantmentHelper;
010    import net.minecraft.entity.player.EntityPlayer;
011    import net.minecraft.entity.player.InventoryPlayer;
012    import net.minecraft.item.Item;
013    import net.minecraft.item.ItemStack;
014    import net.minecraft.world.World;
015    
016    public class ContainerRepair extends Container
017    {
018        /** Here comes out item you merged and/or renamed. */
019        private IInventory outputSlot = new InventoryCraftResult();
020    
021        /**
022         * The 2slots where you put your items in that you want to merge and/or rename.
023         */
024        private IInventory inputSlots = new InventoryRepair(this, "Repair", 2);
025        private World theWorld;
026        private int field_82861_i;
027        private int field_82858_j;
028        private int field_82859_k;
029    
030        /** The maximum cost of repairing/renaming in the anvil. */
031        public int maximumCost = 0;
032    
033        /** determined by damage of input item and stackSize of repair materials */
034        private int stackSizeToBeUsedInRepair = 0;
035        private String repairedItemName;
036    
037        /** The player that has this container open. */
038        private final EntityPlayer thePlayer;
039    
040        public ContainerRepair(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
041        {
042            this.theWorld = par2World;
043            this.field_82861_i = par3;
044            this.field_82858_j = par4;
045            this.field_82859_k = par5;
046            this.thePlayer = par6EntityPlayer;
047            this.addSlotToContainer(new Slot(this.inputSlots, 0, 27, 47));
048            this.addSlotToContainer(new Slot(this.inputSlots, 1, 76, 47));
049            this.addSlotToContainer(new SlotRepair(this, this.outputSlot, 2, 134, 47, par2World, par3, par4, par5));
050            int var7;
051    
052            for (var7 = 0; var7 < 3; ++var7)
053            {
054                for (int var8 = 0; var8 < 9; ++var8)
055                {
056                    this.addSlotToContainer(new Slot(par1InventoryPlayer, var8 + var7 * 9 + 9, 8 + var8 * 18, 84 + var7 * 18));
057                }
058            }
059    
060            for (var7 = 0; var7 < 9; ++var7)
061            {
062                this.addSlotToContainer(new Slot(par1InventoryPlayer, var7, 8 + var7 * 18, 142));
063            }
064        }
065    
066        /**
067         * Callback for when the crafting matrix is changed.
068         */
069        public void onCraftMatrixChanged(IInventory par1IInventory)
070        {
071            super.onCraftMatrixChanged(par1IInventory);
072    
073            if (par1IInventory == this.inputSlots)
074            {
075                this.updateRepairOutput();
076            }
077        }
078    
079        /**
080         * called when the Anvil Input Slot changes, calculates the new result and puts it in the output slot
081         */
082        public void updateRepairOutput()
083        {
084            ItemStack var1 = this.inputSlots.getStackInSlot(0);
085            this.maximumCost = 0;
086            int var2 = 0;
087            byte var3 = 0;
088            int var4 = 0;
089    
090            if (var1 == null)
091            {
092                this.outputSlot.setInventorySlotContents(0, (ItemStack)null);
093                this.maximumCost = 0;
094            }
095            else
096            {
097                ItemStack var5 = var1.copy();
098                ItemStack var6 = this.inputSlots.getStackInSlot(1);
099                Map var7 = EnchantmentHelper.getEnchantments(var5);
100                boolean var8 = false;
101                int var19 = var3 + var1.getRepairCost() + (var6 == null ? 0 : var6.getRepairCost());
102                this.stackSizeToBeUsedInRepair = 0;
103                int var9;
104                int var10;
105                int var11;
106                int var13;
107                int var14;
108                Iterator var21;
109                Enchantment var22;
110    
111                if (var6 != null)
112                {
113                    var8 = var6.itemID == Item.field_92053_bW.itemID && Item.field_92053_bW.func_92056_g(var6).tagCount() > 0;
114    
115                    if (var5.isItemStackDamageable() && Item.itemsList[var5.itemID].getIsRepairable(var1, var6))
116                    {
117                        var9 = Math.min(var5.getItemDamageForDisplay(), var5.getMaxDamage() / 4);
118    
119                        if (var9 <= 0)
120                        {
121                            this.outputSlot.setInventorySlotContents(0, (ItemStack)null);
122                            this.maximumCost = 0;
123                            return;
124                        }
125    
126                        for (var10 = 0; var9 > 0 && var10 < var6.stackSize; ++var10)
127                        {
128                            var11 = var5.getItemDamageForDisplay() - var9;
129                            var5.setItemDamage(var11);
130                            var2 += Math.max(1, var9 / 100) + var7.size();
131                            var9 = Math.min(var5.getItemDamageForDisplay(), var5.getMaxDamage() / 4);
132                        }
133    
134                        this.stackSizeToBeUsedInRepair = var10;
135                    }
136                    else
137                    {
138                        if (!var8 && (var5.itemID != var6.itemID || !var5.isItemStackDamageable()))
139                        {
140                            this.outputSlot.setInventorySlotContents(0, (ItemStack)null);
141                            this.maximumCost = 0;
142                            return;
143                        }
144    
145                        if (var5.isItemStackDamageable() && !var8)
146                        {
147                            var9 = var1.getMaxDamage() - var1.getItemDamageForDisplay();
148                            var10 = var6.getMaxDamage() - var6.getItemDamageForDisplay();
149                            var11 = var10 + var5.getMaxDamage() * 12 / 100;
150                            int var12 = var9 + var11;
151                            var13 = var5.getMaxDamage() - var12;
152    
153                            if (var13 < 0)
154                            {
155                                var13 = 0;
156                            }
157    
158                            if (var13 < var5.getItemDamage())
159                            {
160                                var5.setItemDamage(var13);
161                                var2 += Math.max(1, var11 / 100);
162                            }
163                        }
164    
165                        Map var20 = EnchantmentHelper.getEnchantments(var6);
166                        var21 = var20.keySet().iterator();
167    
168                        while (var21.hasNext())
169                        {
170                            var11 = ((Integer)var21.next()).intValue();
171                            var22 = Enchantment.enchantmentsList[var11];
172                            var13 = var7.containsKey(Integer.valueOf(var11)) ? ((Integer)var7.get(Integer.valueOf(var11))).intValue() : 0;
173                            var14 = ((Integer)var20.get(Integer.valueOf(var11))).intValue();
174                            int var10000;
175    
176                            if (var13 == var14)
177                            {
178                                ++var14;
179                                var10000 = var14;
180                            }
181                            else
182                            {
183                                var10000 = Math.max(var14, var13);
184                            }
185    
186                            var14 = var10000;
187                            int var15 = var14 - var13;
188                            boolean var16 = var22.func_92037_a(var1);
189    
190                            if (this.thePlayer.capabilities.isCreativeMode)
191                            {
192                                var16 = true;
193                            }
194    
195                            Iterator var17 = var7.keySet().iterator();
196    
197                            while (var17.hasNext())
198                            {
199                                int var18 = ((Integer)var17.next()).intValue();
200    
201                                if (var18 != var11 && !var22.canApplyTogether(Enchantment.enchantmentsList[var18]))
202                                {
203                                    var16 = false;
204                                    var2 += var15;
205                                }
206                            }
207    
208                            if (var16)
209                            {
210                                if (var14 > var22.getMaxLevel())
211                                {
212                                    var14 = var22.getMaxLevel();
213                                }
214    
215                                var7.put(Integer.valueOf(var11), Integer.valueOf(var14));
216                                int var23 = 0;
217    
218                                switch (var22.getWeight())
219                                {
220                                    case 1:
221                                        var23 = 8;
222                                        break;
223                                    case 2:
224                                        var23 = 4;
225                                    case 3:
226                                    case 4:
227                                    case 6:
228                                    case 7:
229                                    case 8:
230                                    case 9:
231                                    default:
232                                        break;
233                                    case 5:
234                                        var23 = 2;
235                                        break;
236                                    case 10:
237                                        var23 = 1;
238                                }
239    
240                                if (var8)
241                                {
242                                    var23 = Math.max(1, var23 / 2);
243                                }
244    
245                                var2 += var23 * var15;
246                            }
247                        }
248                    }
249                }
250    
251                if (this.repairedItemName != null && !this.repairedItemName.equalsIgnoreCase(var1.getDisplayName()) && this.repairedItemName.length() > 0)
252                {
253                    var4 = var1.isItemStackDamageable() ? 7 : var1.stackSize * 5;
254                    var2 += var4;
255    
256                    if (var1.hasDisplayName())
257                    {
258                        var19 += var4 / 2;
259                    }
260    
261                    var5.setItemName(this.repairedItemName);
262                }
263    
264                var9 = 0;
265    
266                for (var21 = var7.keySet().iterator(); var21.hasNext(); var19 += var9 + var13 * var14)
267                {
268                    var11 = ((Integer)var21.next()).intValue();
269                    var22 = Enchantment.enchantmentsList[var11];
270                    var13 = ((Integer)var7.get(Integer.valueOf(var11))).intValue();
271                    var14 = 0;
272                    ++var9;
273    
274                    switch (var22.getWeight())
275                    {
276                        case 1:
277                            var14 = 8;
278                            break;
279                        case 2:
280                            var14 = 4;
281                        case 3:
282                        case 4:
283                        case 6:
284                        case 7:
285                        case 8:
286                        case 9:
287                        default:
288                            break;
289                        case 5:
290                            var14 = 2;
291                            break;
292                        case 10:
293                            var14 = 1;
294                    }
295    
296                    if (var8)
297                    {
298                        var14 = Math.max(1, var14 / 2);
299                    }
300                }
301    
302                if (var8)
303                {
304                    var19 = Math.max(1, var19 / 2);
305                }
306    
307                this.maximumCost = var19 + var2;
308    
309                if (var2 <= 0)
310                {
311                    var5 = null;
312                }
313    
314                if (var4 == var2 && var4 > 0 && this.maximumCost >= 40)
315                {
316                    System.out.println("Naming an item only, cost too high; giving discount to cap cost to 39 levels");
317                    this.maximumCost = 39;
318                }
319    
320                if (this.maximumCost >= 40 && !this.thePlayer.capabilities.isCreativeMode)
321                {
322                    var5 = null;
323                }
324    
325                if (var5 != null)
326                {
327                    var10 = var5.getRepairCost();
328    
329                    if (var6 != null && var10 < var6.getRepairCost())
330                    {
331                        var10 = var6.getRepairCost();
332                    }
333    
334                    if (var5.hasDisplayName())
335                    {
336                        var10 -= 9;
337                    }
338    
339                    if (var10 < 0)
340                    {
341                        var10 = 0;
342                    }
343    
344                    var10 += 2;
345                    var5.setRepairCost(var10);
346                    EnchantmentHelper.setEnchantments(var7, var5);
347                }
348    
349                this.outputSlot.setInventorySlotContents(0, var5);
350                this.detectAndSendChanges();
351            }
352        }
353    
354        public void addCraftingToCrafters(ICrafting par1ICrafting)
355        {
356            super.addCraftingToCrafters(par1ICrafting);
357            par1ICrafting.sendProgressBarUpdate(this, 0, this.maximumCost);
358        }
359    
360        @SideOnly(Side.CLIENT)
361        public void updateProgressBar(int par1, int par2)
362        {
363            if (par1 == 0)
364            {
365                this.maximumCost = par2;
366            }
367        }
368    
369        /**
370         * Callback for when the crafting gui is closed.
371         */
372        public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
373        {
374            super.onCraftGuiClosed(par1EntityPlayer);
375    
376            if (!this.theWorld.isRemote)
377            {
378                for (int var2 = 0; var2 < this.inputSlots.getSizeInventory(); ++var2)
379                {
380                    ItemStack var3 = this.inputSlots.getStackInSlotOnClosing(var2);
381    
382                    if (var3 != null)
383                    {
384                        par1EntityPlayer.dropPlayerItem(var3);
385                    }
386                }
387            }
388        }
389    
390        public boolean canInteractWith(EntityPlayer par1EntityPlayer)
391        {
392            return this.theWorld.getBlockId(this.field_82861_i, this.field_82858_j, this.field_82859_k) != Block.anvil.blockID ? false : par1EntityPlayer.getDistanceSq((double)this.field_82861_i + 0.5D, (double)this.field_82858_j + 0.5D, (double)this.field_82859_k + 0.5D) <= 64.0D;
393        }
394    
395        /**
396         * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
397         */
398        public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
399        {
400            ItemStack var3 = null;
401            Slot var4 = (Slot)this.inventorySlots.get(par2);
402    
403            if (var4 != null && var4.getHasStack())
404            {
405                ItemStack var5 = var4.getStack();
406                var3 = var5.copy();
407    
408                if (par2 == 2)
409                {
410                    if (!this.mergeItemStack(var5, 3, 39, true))
411                    {
412                        return null;
413                    }
414    
415                    var4.onSlotChange(var5, var3);
416                }
417                else if (par2 != 0 && par2 != 1)
418                {
419                    if (par2 >= 3 && par2 < 39 && !this.mergeItemStack(var5, 0, 2, false))
420                    {
421                        return null;
422                    }
423                }
424                else if (!this.mergeItemStack(var5, 3, 39, false))
425                {
426                    return null;
427                }
428    
429                if (var5.stackSize == 0)
430                {
431                    var4.putStack((ItemStack)null);
432                }
433                else
434                {
435                    var4.onSlotChanged();
436                }
437    
438                if (var5.stackSize == var3.stackSize)
439                {
440                    return null;
441                }
442    
443                var4.onPickupFromSlot(par1EntityPlayer, var5);
444            }
445    
446            return var3;
447        }
448    
449        /**
450         * used by the Anvil GUI to update the Item Name being typed by the player
451         */
452        public void updateItemName(String par1Str)
453        {
454            this.repairedItemName = par1Str;
455    
456            if (this.getSlot(2).getHasStack())
457            {
458                this.getSlot(2).getStack().setItemName(this.repairedItemName);
459            }
460    
461            this.updateRepairOutput();
462        }
463    
464        static IInventory getRepairInputInventory(ContainerRepair par0ContainerRepair)
465        {
466            return par0ContainerRepair.inputSlots;
467        }
468    
469        static int getStackSizeUsedInRepair(ContainerRepair par0ContainerRepair)
470        {
471            return par0ContainerRepair.stackSizeToBeUsedInRepair;
472        }
473    }