001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.renderer.OpenGlHelper;
006    import net.minecraft.client.renderer.Tessellator;
007    import net.minecraft.entity.Entity;
008    import net.minecraft.entity.item.EntityXPOrb;
009    import net.minecraft.util.MathHelper;
010    import org.lwjgl.opengl.GL11;
011    import org.lwjgl.opengl.GL12;
012    
013    @SideOnly(Side.CLIENT)
014    public class RenderXPOrb extends Render
015    {
016        public RenderXPOrb()
017        {
018            this.shadowSize = 0.15F;
019            this.shadowOpaque = 0.75F;
020        }
021    
022        /**
023         * Renders the XP Orb.
024         */
025        public void renderTheXPOrb(EntityXPOrb par1EntityXPOrb, double par2, double par4, double par6, float par8, float par9)
026        {
027            GL11.glPushMatrix();
028            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
029            int var10 = par1EntityXPOrb.getTextureByXP();
030            this.loadTexture("/item/xporb.png");
031            Tessellator var11 = Tessellator.instance;
032            float var12 = (float)(var10 % 4 * 16 + 0) / 64.0F;
033            float var13 = (float)(var10 % 4 * 16 + 16) / 64.0F;
034            float var14 = (float)(var10 / 4 * 16 + 0) / 64.0F;
035            float var15 = (float)(var10 / 4 * 16 + 16) / 64.0F;
036            float var16 = 1.0F;
037            float var17 = 0.5F;
038            float var18 = 0.25F;
039            int var19 = par1EntityXPOrb.getBrightnessForRender(par9);
040            int var20 = var19 % 65536;
041            int var21 = var19 / 65536;
042            OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var20 / 1.0F, (float)var21 / 1.0F);
043            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
044            float var26 = 255.0F;
045            float var27 = ((float)par1EntityXPOrb.xpColor + par9) / 2.0F;
046            var21 = (int)((MathHelper.sin(var27 + 0.0F) + 1.0F) * 0.5F * var26);
047            int var22 = (int)var26;
048            int var23 = (int)((MathHelper.sin(var27 + 4.1887903F) + 1.0F) * 0.1F * var26);
049            int var24 = var21 << 16 | var22 << 8 | var23;
050            GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
051            GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
052            float var25 = 0.3F;
053            GL11.glScalef(var25, var25, var25);
054            var11.startDrawingQuads();
055            var11.setColorRGBA_I(var24, 128);
056            var11.setNormal(0.0F, 1.0F, 0.0F);
057            var11.addVertexWithUV((double)(0.0F - var17), (double)(0.0F - var18), 0.0D, (double)var12, (double)var15);
058            var11.addVertexWithUV((double)(var16 - var17), (double)(0.0F - var18), 0.0D, (double)var13, (double)var15);
059            var11.addVertexWithUV((double)(var16 - var17), (double)(1.0F - var18), 0.0D, (double)var13, (double)var14);
060            var11.addVertexWithUV((double)(0.0F - var17), (double)(1.0F - var18), 0.0D, (double)var12, (double)var14);
061            var11.draw();
062            GL11.glDisable(GL11.GL_BLEND);
063            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
064            GL11.glPopMatrix();
065        }
066    
067        /**
068         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
069         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
070         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
071         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
072         */
073        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
074        {
075            this.renderTheXPOrb((EntityXPOrb)par1Entity, par2, par4, par6, par8, par9);
076        }
077    }