001 package net.minecraft.client.renderer.entity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.OpenGlHelper; 006 import net.minecraft.client.renderer.Tessellator; 007 import net.minecraft.entity.Entity; 008 import net.minecraft.entity.item.EntityXPOrb; 009 import net.minecraft.util.MathHelper; 010 import org.lwjgl.opengl.GL11; 011 import org.lwjgl.opengl.GL12; 012 013 @SideOnly(Side.CLIENT) 014 public class RenderXPOrb extends Render 015 { 016 public RenderXPOrb() 017 { 018 this.shadowSize = 0.15F; 019 this.shadowOpaque = 0.75F; 020 } 021 022 /** 023 * Renders the XP Orb. 024 */ 025 public void renderTheXPOrb(EntityXPOrb par1EntityXPOrb, double par2, double par4, double par6, float par8, float par9) 026 { 027 GL11.glPushMatrix(); 028 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 029 int var10 = par1EntityXPOrb.getTextureByXP(); 030 this.loadTexture("/item/xporb.png"); 031 Tessellator var11 = Tessellator.instance; 032 float var12 = (float)(var10 % 4 * 16 + 0) / 64.0F; 033 float var13 = (float)(var10 % 4 * 16 + 16) / 64.0F; 034 float var14 = (float)(var10 / 4 * 16 + 0) / 64.0F; 035 float var15 = (float)(var10 / 4 * 16 + 16) / 64.0F; 036 float var16 = 1.0F; 037 float var17 = 0.5F; 038 float var18 = 0.25F; 039 int var19 = par1EntityXPOrb.getBrightnessForRender(par9); 040 int var20 = var19 % 65536; 041 int var21 = var19 / 65536; 042 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var20 / 1.0F, (float)var21 / 1.0F); 043 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 044 float var26 = 255.0F; 045 float var27 = ((float)par1EntityXPOrb.xpColor + par9) / 2.0F; 046 var21 = (int)((MathHelper.sin(var27 + 0.0F) + 1.0F) * 0.5F * var26); 047 int var22 = (int)var26; 048 int var23 = (int)((MathHelper.sin(var27 + 4.1887903F) + 1.0F) * 0.1F * var26); 049 int var24 = var21 << 16 | var22 << 8 | var23; 050 GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); 051 GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); 052 float var25 = 0.3F; 053 GL11.glScalef(var25, var25, var25); 054 var11.startDrawingQuads(); 055 var11.setColorRGBA_I(var24, 128); 056 var11.setNormal(0.0F, 1.0F, 0.0F); 057 var11.addVertexWithUV((double)(0.0F - var17), (double)(0.0F - var18), 0.0D, (double)var12, (double)var15); 058 var11.addVertexWithUV((double)(var16 - var17), (double)(0.0F - var18), 0.0D, (double)var13, (double)var15); 059 var11.addVertexWithUV((double)(var16 - var17), (double)(1.0F - var18), 0.0D, (double)var13, (double)var14); 060 var11.addVertexWithUV((double)(0.0F - var17), (double)(1.0F - var18), 0.0D, (double)var12, (double)var14); 061 var11.draw(); 062 GL11.glDisable(GL11.GL_BLEND); 063 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 064 GL11.glPopMatrix(); 065 } 066 067 /** 068 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 069 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 070 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 071 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 072 */ 073 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 074 { 075 this.renderTheXPOrb((EntityXPOrb)par1Entity, par2, par4, par6, par8, par9); 076 } 077 }