001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.world.World;
006
007 @SideOnly(Side.CLIENT)
008 public class EntityEnchantmentTableParticleFX extends EntityFX
009 {
010 private float field_70565_a;
011 private double field_70568_aq;
012 private double field_70567_ar;
013 private double field_70566_as;
014
015 public EntityEnchantmentTableParticleFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
016 {
017 super(par1World, par2, par4, par6, par8, par10, par12);
018 this.motionX = par8;
019 this.motionY = par10;
020 this.motionZ = par12;
021 this.field_70568_aq = this.posX = par2;
022 this.field_70567_ar = this.posY = par4;
023 this.field_70566_as = this.posZ = par6;
024 float var14 = this.rand.nextFloat() * 0.6F + 0.4F;
025 this.field_70565_a = this.particleScale = this.rand.nextFloat() * 0.5F + 0.2F;
026 this.particleRed = this.particleGreen = this.particleBlue = 1.0F * var14;
027 this.particleGreen *= 0.9F;
028 this.particleRed *= 0.9F;
029 this.particleMaxAge = (int)(Math.random() * 10.0D) + 30;
030 this.noClip = true;
031 this.setParticleTextureIndex((int)(Math.random() * 26.0D + 1.0D + 224.0D));
032 }
033
034 public int getBrightnessForRender(float par1)
035 {
036 int var2 = super.getBrightnessForRender(par1);
037 float var3 = (float)this.particleAge / (float)this.particleMaxAge;
038 var3 *= var3;
039 var3 *= var3;
040 int var4 = var2 & 255;
041 int var5 = var2 >> 16 & 255;
042 var5 += (int)(var3 * 15.0F * 16.0F);
043
044 if (var5 > 240)
045 {
046 var5 = 240;
047 }
048
049 return var4 | var5 << 16;
050 }
051
052 /**
053 * Gets how bright this entity is.
054 */
055 public float getBrightness(float par1)
056 {
057 float var2 = super.getBrightness(par1);
058 float var3 = (float)this.particleAge / (float)this.particleMaxAge;
059 var3 *= var3;
060 var3 *= var3;
061 return var2 * (1.0F - var3) + var3;
062 }
063
064 /**
065 * Called to update the entity's position/logic.
066 */
067 public void onUpdate()
068 {
069 this.prevPosX = this.posX;
070 this.prevPosY = this.posY;
071 this.prevPosZ = this.posZ;
072 float var1 = (float)this.particleAge / (float)this.particleMaxAge;
073 var1 = 1.0F - var1;
074 float var2 = 1.0F - var1;
075 var2 *= var2;
076 var2 *= var2;
077 this.posX = this.field_70568_aq + this.motionX * (double)var1;
078 this.posY = this.field_70567_ar + this.motionY * (double)var1 - (double)(var2 * 1.2F);
079 this.posZ = this.field_70566_as + this.motionZ * (double)var1;
080
081 if (this.particleAge++ >= this.particleMaxAge)
082 {
083 this.setDead();
084 }
085 }
086 }