001 package net.minecraft.client.model; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.entity.Entity; 006 import net.minecraft.entity.EntityLiving; 007 import net.minecraft.entity.monster.EntitySkeleton; 008 009 @SideOnly(Side.CLIENT) 010 public class ModelSkeleton extends ModelZombie 011 { 012 public ModelSkeleton() 013 { 014 this(0.0F); 015 } 016 017 public ModelSkeleton(float par1) 018 { 019 super(par1, 0.0F, 64, 32); 020 this.bipedRightArm = new ModelRenderer(this, 40, 16); 021 this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, par1); 022 this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F); 023 this.bipedLeftArm = new ModelRenderer(this, 40, 16); 024 this.bipedLeftArm.mirror = true; 025 this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, par1); 026 this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F); 027 this.bipedRightLeg = new ModelRenderer(this, 0, 16); 028 this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, par1); 029 this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F); 030 this.bipedLeftLeg = new ModelRenderer(this, 0, 16); 031 this.bipedLeftLeg.mirror = true; 032 this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, par1); 033 this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F); 034 } 035 036 /** 037 * Used for easily adding entity-dependent animations. The second and third float params here are the same second 038 * and third as in the setRotationAngles method. 039 */ 040 public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4) 041 { 042 this.aimedBow = ((EntitySkeleton)par1EntityLiving).getSkeletonType() == 1; 043 super.setLivingAnimations(par1EntityLiving, par2, par3, par4); 044 } 045 046 /** 047 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms 048 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how 049 * "far" arms and legs can swing at most. 050 */ 051 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) 052 { 053 super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity); 054 } 055 }