001 package net.minecraft.client.model; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.entity.Entity; 006 import net.minecraft.entity.passive.EntityBat; 007 import net.minecraft.util.MathHelper; 008 009 @SideOnly(Side.CLIENT) 010 public class ModelBat extends ModelBase 011 { 012 private ModelRenderer batHead; 013 014 /** The body box of the bat model. */ 015 private ModelRenderer batBody; 016 017 /** The inner right wing box of the bat model. */ 018 private ModelRenderer batRightWing; 019 020 /** The inner left wing box of the bat model. */ 021 private ModelRenderer batLeftWing; 022 023 /** The outer right wing box of the bat model. */ 024 private ModelRenderer batOuterRightWing; 025 026 /** The outer left wing box of the bat model. */ 027 private ModelRenderer batOuterLeftWing; 028 029 public ModelBat() 030 { 031 this.textureWidth = 64; 032 this.textureHeight = 64; 033 this.batHead = new ModelRenderer(this, 0, 0); 034 this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6); 035 ModelRenderer var1 = new ModelRenderer(this, 24, 0); 036 var1.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1); 037 this.batHead.addChild(var1); 038 ModelRenderer var2 = new ModelRenderer(this, 24, 0); 039 var2.mirror = true; 040 var2.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1); 041 this.batHead.addChild(var2); 042 this.batBody = new ModelRenderer(this, 0, 16); 043 this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6); 044 this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1); 045 this.batRightWing = new ModelRenderer(this, 42, 0); 046 this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1); 047 this.batOuterRightWing = new ModelRenderer(this, 24, 16); 048 this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F); 049 this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1); 050 this.batLeftWing = new ModelRenderer(this, 42, 0); 051 this.batLeftWing.mirror = true; 052 this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1); 053 this.batOuterLeftWing = new ModelRenderer(this, 24, 16); 054 this.batOuterLeftWing.mirror = true; 055 this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F); 056 this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1); 057 this.batBody.addChild(this.batRightWing); 058 this.batBody.addChild(this.batLeftWing); 059 this.batRightWing.addChild(this.batOuterRightWing); 060 this.batLeftWing.addChild(this.batOuterLeftWing); 061 } 062 063 /** 064 * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and 065 * it seems a good match for a bats size 066 */ 067 public int getBatSize() 068 { 069 return 36; 070 } 071 072 /** 073 * Sets the models various rotation angles then renders the model. 074 */ 075 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) 076 { 077 EntityBat var8 = (EntityBat)par1Entity; 078 079 if (var8.getIsBatHanging()) 080 { 081 this.batHead.rotateAngleX = par6 / (180F / (float)Math.PI); 082 this.batHead.rotateAngleY = (float)Math.PI - par5 / (180F / (float)Math.PI); 083 this.batHead.rotateAngleZ = (float)Math.PI; 084 this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F); 085 this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F); 086 this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F); 087 this.batBody.rotateAngleX = (float)Math.PI; 088 this.batRightWing.rotateAngleX = -0.15707964F; 089 this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F); 090 this.batOuterRightWing.rotateAngleY = -1.7278761F; 091 this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX; 092 this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; 093 this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY; 094 } 095 else 096 { 097 this.batHead.rotateAngleX = par6 / (180F / (float)Math.PI); 098 this.batHead.rotateAngleY = par5 / (180F / (float)Math.PI); 099 this.batHead.rotateAngleZ = 0.0F; 100 this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F); 101 this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F); 102 this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F); 103 this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(par4 * 0.1F) * 0.15F; 104 this.batBody.rotateAngleY = 0.0F; 105 this.batRightWing.rotateAngleY = MathHelper.cos(par4 * 1.3F) * (float)Math.PI * 0.25F; 106 this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; 107 this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F; 108 this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F; 109 } 110 111 this.batHead.render(par7); 112 this.batBody.render(par7); 113 } 114 }